A display device assigns stereoscopic image data to sub-pixels based on calculated location parameters and optical modulator pitch.
Unified scene graphs merge 360 video textures with 3D objects, resolving integration complexity while enabling dynamic pose-based view synthesis.
A display system converts two-dimensional images into multi-viewpoint outputs using depth-based layering and pixel interpolation techniques.
A display device processes left and right eye image data separately to combine on-screen display overlays with stereoscopic content.
A video processing system manages immersive perspective transitions using spherical linear interpolation between keyframes.
A camera module uses a movable microlens matrix to switch between light field and conventional imaging modes.
A display control program sets asymmetric view volumes for paired virtual cameras to generate stereoscopic images.
A subminiature optical system uses five lenses to achieve a narrow view angle under 35 degrees while maintaining high resolution.
Segmenting texture and depth data into multiple focal planes synthesizes new viewpoints while reducing disocclusions and image corruption.
A multi-camera electronic device displays a position indicator that changes form to guide user interaction within autofocus-capable regions.
A video processing module transforms two-dimensional video data into three-dimensional formats compatible with target display devices.
Segmenting the VCSEL array allows independent control of light sources to prevent NIR exposure while maintaining projection intensity.
A digital viewfinder interface manages multiple cameras with fixed focal lengths to provide variable zoom capabilities.
Trigger regions with intermediate gray values adjust barrier panel voltage to prevent bright or dark lines at non-standard viewing distances.