360 Video and 3D Object Integration in XR Rendering

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Solution Overview

Problem

Current technologies lack effective solutions for delivering and rendering 360 video media alongside 3D objects in the same space, particularly in 6G communication systems, where seamless integration and user pose-based rendering are required.

Innovation Solution

The method involves obtaining and determining 360 video data based on user pose information, composing it with scene objects to create a 3D scene, and using metadata to describe the 360 video space and components within the scene description, enabling view synthesis and support for multiple 360 videos in various rendering modes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If 360 video and 3D objects are delivered and rendered separately, then existing technologies can be used, but seamless integration in the same space cannot be achieved

Engineering Contradiction:
Improveintegration capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges 360 video delivery with 3D object delivery by integrating them into a unified scene description format. The 360 video is represented as a textured sphere object within the scene graph, allowing both 360 video and 3D objects to be described, delivered, and rendered through the same system infrastructure, achieving seamless integration without requiring separate processing pipelines.

Inventive Principle:
Principle #5Merging (Combining)

2Ease of operation

If traditional video rendering is used, then rendering pipelines are simple, but user pose-based rendering for immersive experiences cannot be provided

Engineering Contradiction:
Improverendering capabilityVSAvoidrendering complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements dynamic rendering by continuously tracking user pose information (head position and orientation) and adjusting the rendered viewport of the 360 video in real-time. The scene description includes viewport parameters that are dynamically updated based on user pose, enabling the rendering system to adapt to changing user perspectives while maintaining a coherent integration with 3D objects.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If multiple 360 videos are supported, then immersive experiences are enhanced, but scene description complexity increases

Engineering Contradiction:
Improvevideo support capabilityVSAvoidscene description complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the 360 video representation into multiple textured sphere objects within the scene graph, each representing a different 360 video source or viewpoint. Each sphere object can be independently configured with its own texture, position, and viewport parameters, allowing the system to support multiple 360 videos while maintaining a modular and manageable scene description structure.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20240314287A1Method and apparatus for supporting 360 video
Publication Date: 2024.09.19 SAMSUNG ELECTRONICS CO LTD
  • US20240314287A1 patent drawing
  • US20240314287A1 patent drawing
  • US20240314287A1 patent drawing

AI summary

According to an embodiment of the disclosure, the method for supporting 360 video performed by a XR device includes obtaining a plurality of 360 video data, determining a 360 video to be displayed. based on a user pose information. determining a scene object. based on a media input and composing a 3D scene the 360 video and the scene object.