Corrects stereoscopic disparity using observer IPD plus camera and display distances so users perceive a consistent image depth.
Light scanning with beam-waist and spot-size control addresses limited visual acuity while preserving separable 3D image signals.
Large spherical video fields make viewing directions time-consuming to identify; capture sensors automate playback orientation.
Asymmetric pixel units and intersecting lens directions reduce vertical distortion and color moiré in stereoscopic displays.
Oblique prism surfaces redirect the camera axis, expanding horizontal vision without the bulk of larger cubic prisms.
This case uses collimators, focusing elements, and directional scanning to project depth-aware images with higher visual acuity.
A camera identifies 2D content, then synchronized focal-plane images add depth cues for more comfortable 3D perception.
This case uses depth-based volume spans to prevent abrupt fragment reordering, improving spatial continuity and reducing video flicker.
This case uses asymmetric rectangular sub-pixels and alternating layouts to offset lenticular lens effects and improve horizontal clarity.
An IPD-matched six-camera sensor bar combines low-light and thermal stereo pairs for near-field navigation and far-field range detection.
A lenticular display tracks viewer position and switches light strips to direct left and right images as the viewer moves.
Tunable LC diffusers steer light direction for compact, high-resolution 3D displays.
This case uses incremental eccentric cropping and OIS lens movement to align FOV centers and prevent jumps during camera switching.
Alternating lens orientations and viewpoint encoding reduce parallax discretization and moirage for photographic-quality 3D viewing.
Automated calibration uses interference patterns to align multiscopic displays accurately.
Confidence-weighted camera fusion creates wider-field VST AR views with lower latency.
This case uses sample-point depths to set camera baseline and convergence distance, improving multiview 3D realism as scenes change.
Test images and external-camera feedback generate phase distributions that correct optical drift and preserve accurate 3D viewing.
A horizontal offset between pixel rows and multiscopic cells improves directional emission, brightness, and image resolution.
User-position-aware virtual object changes help preserve visibility, information sharing, and immersion in multi-user CAVE systems.
At least two headset cameras are computationally transformed to match the user's pupil viewpoint and prevent size and distance distortion.
Sensors track display hinge rotation across known endpoints to calibrate HMD parameters and improve 6DoF pose estimation.
Line scan capture and sensor rotation address blurred, inefficient area-scan stereo imaging for high-speed panoramic views.
A shared micro-LED projector routes left- and right-eye images through polarized waveguides for compact, comfortable AR/VR viewing.
A sliding optical fold mirror and curved mirror fold the light path for larger, multi-angle 3D images in a compact housing.
Viewpoint and depth warping generate stereo pairs from mono images while boundary adjustment preserves details and comfort presets.
Multiple image sensors and onboard computing reduce processing delay while improving depth detail for submersible navigation.
Multiscopic images train a model to preserve facial geometry and photorealism when swapping identities across viewpoints.
This case pre-renders multiple viewpoints and integrates parallax files to improve binocular depth and the suspension effect.
Tiled freeform optics expand field of view while variable focusing separates accommodation and convergence cues in VR/AR displays.
This mirror display uses polarization and selective reflection to improve brightness and create eyewear-free 3D depth effects.
An electrically switchable HMD shutter opens on failure to preserve direct view.
Adjacent pixel rows are staggered while light splitting units span multiple columns, reducing Moire fringes and color crosstalk.
Track-mounted sensors let AR eyewear show images behind walls for an X-ray effect.
Multiple cameras and dedicated processing chips transmit only gaze-relevant light field data, improving efficiency and viewing quality.
Independent sub-electrodes shorten conductive paths, improving signal transmission while enabling precise light and dark region control.
This near-eye display case uses linear and non-linear shift regions to align emission angles and improve large-angle uniformity.
A switchable optic routes one microprojector to two views, simplifying 3D alignment.
Disturbance sensors correct wearable display data to stabilize virtual perception.
This case uses rotated 2D imagery, depth maps, infilled meshes, and lenticular optics for comfortable glasses-free 3D viewing.
Eye-coordinate rendering reduces 3D video data transmission and hardware demands.
This case records time and virtual viewpoint parameters only when needed, reducing storage while supporting copied 3D model verification.
Color filters lose light, while patterned microstructures separate wavelengths before detection to reduce processing noise.
An optical relay, shutter, tube lens, and prismatic port combine light paths for adaptable retinal imaging, 3D viewing, and OCT integration.
Synchronized processing combines multiple view signals into video, audio, and control outputs for consistent multi-viewer immersion.
This stereo rendering case reuses first-eye pixels in low-disparity regions, reducing redundant processing for the second view.
A sealing layer protects the parallax barrier from moisture and peeling.
A pixel-array diaphragm adjusts position, size, and transmittance to guide image light across changing eyeball orientations.
Stereo cameras and inertial sensors turn shaky activity footage into stable, concise compositions while reducing processing demands.
A moisture-resistant seal covers the organic layer edge, preventing parallax barrier peeling and preserving separate images on one screen.