Video See-Through AR Rendering With Camera Confidence Maps

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Solution Overview

Problem

Optical see-through (OST) AR systems face limitations such as limited fields of view, indoor-only usage, and complex optical pipelines, which hinder their adoption.

Innovation Solution

Video see-through (VST) AR systems utilize virtual reality technologies to generate video sequences of real-world scenes, employing multiple cameras and computational methods to create high-quality virtual views with reduced latency and improved contextual augmented reality.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If optical see-through (OST) AR systems are used, then users can directly view real-world scenes through head-mounted devices, but the field of view is limited and usage spaces are restricted

Engineering Contradiction:
Improvefield of viewVSAvoidoptical pipeline complexity
Core Design Contradiction:
Area of stationary objectVSDevice complexity

Solution Approach 1:

The patent captures real-world scenes using cameras and creates virtual views that replicate the physical environment. Instead of relying on complex optical see-through mechanisms, the system copies the real-world visual information through image capture and processing, displaying it on displays within the head-mounted device. This approach eliminates the need for complex optical elements like waveguides and projectors while expanding the field of view beyond physical limitations.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the mechanical and optical system of OST AR (which requires projectors, waveguides, and complex optical elements) with a video-based system using cameras, processors, and displays. This substitution of the optical-mechanical pipeline with an electronic video processing system simplifies the device architecture while achieving wider fields of view and greater usage flexibility.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Loss of information

If multiple cameras are used to capture images for virtual views, then the field of view and contextual AR are improved, but the computational complexity and processing requirements increase

Engineering Contradiction:
Improvecontextual augmented reality qualityVSAvoidcomputational processing complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent performs preliminary actions by capturing images with multiple cameras and pre-processing them to determine contributions and generate confidence maps before final virtual view synthesis. This advance preparation of image data from multiple cameras allows the system to efficiently combine information later, maintaining high contextual AR quality while managing computational complexity through staged processing.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces confidence maps as intermediary data structures that mediate between multiple camera inputs and the final virtual view synthesis. These confidence maps provide a systematic way to evaluate and weight contributions from different cameras, enabling the processor to intelligently combine multiple image sources while managing computational resources efficiently.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Manufacturing precision

If virtual views are generated by combining contributions from multiple cameras, then the quality of augmented reality is enhanced, but the processing time and latency increase

Engineering Contradiction:
Improvevirtual view qualityVSAvoidrendering latency
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The patent applies local quality by determining spatially-varying confidence maps that assign different weights to contributions from different cameras based on local geometric relationships and camera positions. This localized evaluation allows the system to efficiently determine which camera contributes most to each region of the virtual view, optimizing processing by focusing computational effort where it matters most rather than uniformly processing all camera inputs.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS12387422B2Methods and devices for video rendering for video see-through (VST) augmented reality (AR)
Publication Date: 2025.08.12 SAMSUNG ELECTRONICS CO LTD
  • US12387422B2 patent drawing
  • US12387422B2 patent drawing
  • US12387422B2 patent drawing

AI summary

A method includes capturing an image and associating the image with a camera pose for each of multiple cameras. The method also includes determining, for each camera, a first contribution of the image for a first virtual view for display on a first display and a second contribution of the image for a second virtual view for display on a second display. The method further includes determining, for each camera, a first confidence map for the first virtual view based on the camera pose and a position of the camera in relation to a first virtual camera and a second confidence map for the second virtual view based on the camera pose and the position of the camera in relation to a second virtual camera. In addition, the method includes generating the first virtual view by combining the first contribution using the first confidence map for each of the cameras and the second virtual view by combining the second contribution using the second confidence map for each of the cameras.