Separate descriptor packets carry scalability axes, profiles, and levels so network entities can parse scalable video streams with less overhead.
Visual feedback for shared virtual object movement cuts input steps and cognitive load in 3D communication sessions while conserving battery power.
Dynamic repositioning of participant video elements reduces GUI crowding and improves engagement across different meeting-room viewing angles.
Accounts for FEC redundancy and retransmission status to calculate MOSV from lost and non-lost packets with closer alignment to user experience.
A unified call and sharing interface lets users watch the same video synchronously without interrupting real-time communication.
Frame-to-event modeling matches synthetic and detected DVS events to extract non-linear sensor parameters for verification and tuning.
A host AR wearable offloads screen sharing and avatar mapping so guest devices can collaborate with spatial feedback using less power.
Gradual decoding refresh uses GDR pictures to enable random access with lower latency and steadier bitrate in video decoding.
Captured fringe patterns generate distortion maps that recalibrate lenticular displays to reduce crosstalk, ghosting, and eye strain.