3D Environment Interface for Adaptive Sensory Adjustment
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Solution Overview
Problem
Existing methods and interfaces for interacting with virtual and augmented reality environments are cumbersome, inefficient, and complex, leading to a significant cognitive burden on users and wasting energy, particularly in battery-operated devices.
Innovation Solution
The system provides improved methods and interfaces that enhance user interaction by detecting user inputs, adjusting visual indications, and modifying computer-generated experiences based on biometric data and environmental context, allowing for intuitive and efficient interaction with three-dimensional environments.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional input devices and interfaces are used to interact with virtual reality environments, then user interaction capability is provided, but cognitive burden increases and interaction efficiency decreases
Solution Approach 1:
The system automatically detects user inputs through cameras and sensors without requiring manual activation of input devices. The computing device performs operations based on detected user actions (e.g., hand gestures, head movements) without needing explicit commands, making the system self-responsive to user intent.
Solution Approach 2:
Physical input devices like controllers and joysticks are replaced with optical and sensor-based detection systems. The camera captures visual information of user actions, and sensors detect movements, substituting mechanical interaction with optical and electromagnetic field-based detection.
2Productivity
If multiple input steps are required to achieve desired outcomes in augmented reality environments, then precise control is achieved, but interaction time increases and energy is wasted
Solution Approach 1:
The system continuously captures and processes user input data in advance through cameras and sensors. By maintaining a ready state for detecting user actions and pre-processing visual and sensor data, the system can immediately respond to user gestures without requiring additional activation steps or waiting periods.
Solution Approach 2:
The camera and sensors continuously operate to detect user inputs, maintaining an ongoing process of data capture and analysis. This continuous operation eliminates interruptions and ensures that user actions are detected and processed without gaps, maintaining constant readiness for interaction.
3Reliability
If complex manipulation of virtual objects is implemented, then precise control is achieved, but user confusion increases and satisfaction decreases
Solution Approach 1:
The system provides immediate visual feedback by displaying virtual objects in the captured image feed and showing how detected gestures will affect these objects. This real-time feedback loop allows users to see the connection between their physical actions and virtual outcomes, confirming control precision while maintaining simplicity.
Solution Approach 2:
The system uses visual changes in the display, such as highlighting or color changes of virtual objects, to indicate their state and responsiveness to user input. These visual cues provide intuitive feedback about which objects are selectable and how they will respond to gestures, enhancing user understanding without adding complexity.
Data Source
AI summary
A computer system, while displaying a first view, including a first representation of a first portion of a physical environment, detects a request to activate a first type of computer-generated sensory adjustment, and in response, displays a second representation of the first portion of the physical environment with a first display property adjusted relative to the first representation in accordance with the first type of computer-generated sensory adjustment. The computer system detects a request to activate a second type of computer-generated sensory adjustment, and in response, displays a third representation of the first portion of the physical environment with the first display property adjusted relative to the first representation in accordance with the first type of computer-generated sensory adjustment, and a second display property adjusted relative to the second representation in accordance with the second type of computer-generated sensory adjustment.


