3D Environment Interface for Adaptive Sensory Adjustment

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing methods and interfaces for interacting with virtual and augmented reality environments are cumbersome, inefficient, and complex, leading to a significant cognitive burden on users and wasting energy, particularly in battery-operated devices.

Innovation Solution

The system provides improved methods and interfaces that enhance user interaction by detecting user inputs, adjusting visual indications, and modifying computer-generated experiences based on biometric data and environmental context, allowing for intuitive and efficient interaction with three-dimensional environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional input devices and interfaces are used to interact with virtual reality environments, then user interaction capability is provided, but cognitive burden increases and interaction efficiency decreases

Engineering Contradiction:
Improveinteraction efficiencyVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system automatically detects user inputs through cameras and sensors without requiring manual activation of input devices. The computing device performs operations based on detected user actions (e.g., hand gestures, head movements) without needing explicit commands, making the system self-responsive to user intent.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

Physical input devices like controllers and joysticks are replaced with optical and sensor-based detection systems. The camera captures visual information of user actions, and sensors detect movements, substituting mechanical interaction with optical and electromagnetic field-based detection.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Productivity

If multiple input steps are required to achieve desired outcomes in augmented reality environments, then precise control is achieved, but interaction time increases and energy is wasted

Engineering Contradiction:
Improveinteraction speedVSAvoidinteraction time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system continuously captures and processes user input data in advance through cameras and sensors. By maintaining a ready state for detecting user actions and pre-processing visual and sensor data, the system can immediately respond to user gestures without requiring additional activation steps or waiting periods.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The camera and sensors continuously operate to detect user inputs, maintaining an ongoing process of data capture and analysis. This continuous operation eliminates interruptions and ensures that user actions are detected and processed without gaps, maintaining constant readiness for interaction.

Inventive Principle:
Principle #20Continuity of useful action

3Reliability

If complex manipulation of virtual objects is implemented, then precise control is achieved, but user confusion increases and satisfaction decreases

Engineering Contradiction:
Improvecontrol precisionVSAvoiduser satisfaction
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system provides immediate visual feedback by displaying virtual objects in the captured image feed and showing how detected gestures will affect these objects. This real-time feedback loop allows users to see the connection between their physical actions and virtual outcomes, confirming control precision while maintaining simplicity.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system uses visual changes in the display, such as highlighting or color changes of virtual objects, to indicate their state and responsiveness to user input. These visual cues provide intuitive feedback about which objects are selectable and how they will respond to gestures, enhancing user understanding without adding complexity.

Inventive Principle:
Principle #32Color changes

Data Source

PatentUS12567199B2Devices, methods, and graphical user interfaces for interacting with three-dimensional environments
Publication Date: 2026.03.03 APPLE INC
  • US12567199B2 patent drawing
  • US12567199B2 patent drawing
  • US12567199B2 patent drawing

AI summary

A computer system, while displaying a first view, including a first representation of a first portion of a physical environment, detects a request to activate a first type of computer-generated sensory adjustment, and in response, displays a second representation of the first portion of the physical environment with a first display property adjusted relative to the first representation in accordance with the first type of computer-generated sensory adjustment. The computer system detects a request to activate a second type of computer-generated sensory adjustment, and in response, displays a third representation of the first portion of the physical environment with the first display property adjusted relative to the first representation in accordance with the first type of computer-generated sensory adjustment, and a second display property adjusted relative to the second representation in accordance with the second type of computer-generated sensory adjustment.