AR-Enhanced Robot Training via Virtual Sensory Data

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Solution Overview

Problem

Training artificial intelligence systems for robots is time-consuming and expensive, especially when simulating rare or impractical events, as traditional methods rely heavily on real-world data and complex simulations.

Innovation Solution

Utilizing augmented reality data, which combines simulation data with sensory data, to train agents and track responses, allowing for the simulation of rare events or impractical scenarios, such as injecting threats into sensory data, to effectively train and validate agents controlling robots.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional real-world data collection and complex simulations are used to train AI systems for robots, then training reliability and comprehensiveness are improved, but training time and cost increase significantly

Engineering Contradiction:
Improvetraining reliabilityVSAvoidtraining time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent creates virtual copies of real-world environments, objects, and scenarios through 3D modeling and simulation. These virtual replicas allow AI training without physical resource consumption, enabling comprehensive training scenarios including rare and dangerous events without the time and cost constraints of real-world data collection

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces an augmented reality intermediary layer that bridges virtual simulation data and real-world robot operation. This intermediary enables training in virtual environments while maintaining transferability to real-world scenarios, resolving the contradiction between simulation efficiency and real-world reliability

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If traditional real-world data collection methods are used, then training data authenticity is improved, but ability to simulate rare and dangerous events deteriorates

Engineering Contradiction:
Improvedata authenticityVSAvoidability to simulate rare events
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent enables preliminary creation of virtual training scenarios including rare and dangerous events before they occur in reality. By pre-configuring virtual environments with hazardous conditions, rare events, and edge cases, the system prepares AI agents for scenarios that would be impractical or unsafe to capture through traditional real-world data collection

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent creates virtual copies of real-world scenarios while allowing modification to include rare and dangerous events. These synthetic copies maintain visual and sensory realism through augmented reality techniques while enabling simulation of events that would be impossible or unsafe to replicate physically

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If complex simulation environments are created to train AI systems, then training scenario comprehensiveness is improved, but system complexity and computational resources increase

Engineering Contradiction:
Improvetraining scenario comprehensivenessVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a universal virtual training platform that can simulate multiple different environments, scenarios, and conditions within a single system. This multi-functional simulation environment eliminates the need for separate complex simulation systems for each training scenario, reducing overall system complexity while maintaining comprehensiveness

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent uses virtual copying techniques to represent complex real-world environments as simplified digital models. These virtual copies capture essential training features while omitting unnecessary physical complexities, enabling comprehensive scenario training with reduced computational overhead

Inventive Principle:
Principle #26Copying

Data Source

PatentUS10817134B2Systems and methods for training robots using augmented reality and machine learning
Publication Date: 2020.10.27 OCADO INNOVATION LTD
  • US10817134B2 patent drawing
  • US10817134B2 patent drawing
  • US10817134B2 patent drawing

AI summary

Substantially as described and illustrated herein including devices, methods of operation for the systems or devices, articles of manufacture including stores processor-executable instructions, and a system including a robot. The system includes at least one processor. The system may further include a nontransitory processor-readable storage device communicatively coupled to at least one processor and which stores processor-executable instructions which, when executed by the at least one processor, cause the at least one processor to composite environment information that represents an environment and virtual item information that represents the virtual item to produce composited information, present to an agent the composited information, and receive action information that represents an action for the robot to perform via the output system.