AR VR Headset Shuttering Mechanism Seamless Mode Transition

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Solution Overview

Problem

Current virtual reality (VR) and augmented reality (AR) systems require users to choose between either a VR or AR experience, lacking the ability to seamlessly switch between the two within a single device.

Innovation Solution

A system that integrates VR and AR capabilities into a single display device, utilizing a head-mounted unit with a camera, electronic digital display, and shuttering mechanism to capture and block ambient environment images, allowing users to switch between VR and AR scenes based on user interactions and location data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a system provides either VR or AR experience, then the user experience is enhanced in that specific mode, but the system cannot provide both VR and AR experiences within a single device

Engineering Contradiction:
Improveability to provide both VR and AR experiencesVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The display device is designed to perform multiple functions by integrating both VR and AR capabilities into a single device. The system can switch between displaying fully synthetic VR content and displaying AR content that combines captured real-world images with synthesized objects, making one device universal enough to replace what would traditionally require separate VR and AR systems

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system dynamically switches between VR and AR modes based on user interactions and location data. The display content is not static but can transition between different reality modes, allowing the system to adapt its function in real-time based on user needs and environmental context

Inventive Principle:
Principle #15Dynamics

2Reliability

If the shuttering mechanism blocks ambient environment images during VR display, then the VR immersion is improved, but the transition between VR and AR requires additional mechanical components

Engineering Contradiction:
ImproveVR immersion qualityVSAvoidmechanical component complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The shuttering mechanism acts as an intermediary component that controls the flow of real-world visual information to the display. By blocking or allowing ambient environment images to reach the display during VR mode, it mediates between the conflicting requirements of VR immersion and AR environmental awareness, enabling clean transitions between modes

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If the system integrates VR and AR in a single device, then the need to switch equipment is eliminated, but the device structure becomes more complex

Engineering Contradiction:
Improveconvenience of switching between VR and ARVSAvoiddevice structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent merges VR and AR functionalities into a single integrated display device. By combining the camera system, display, shuttering mechanism, and processing capabilities into one device, users can switch between VR and AR experiences without physically changing equipment, improving ease of operation despite the increased internal complexity

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS10175492B2Systems and methods for transition between augmented reality and virtual reality
Publication Date: 2019.01.08 EON REALITY INC
  • US10175492B2 patent drawing
  • US10175492B2 patent drawing
  • US10175492B2 patent drawing

AI summary

A display device system providing augmented reality (AR) and virtual reality (VR) displays in the same device and a method for switching between augmented reality and virtual reality modes in the embodiments of the device are disclosed. The system enables users to view an augmented reality setting, interact with objects, and switch to a virtual reality setting or vice versa without having to switch devices. When switching from virtual reality to augmented reality, a shuttering mechanism may open allowing the user to see the real environment within an augmented setting. Position on the user in the physical reality may be tracked relative to position of the user in the AR or VR. Some actions may be triggered based on the tracked location and orientation of the user.