A smart ring combines touch and motion sensing with temporal vibration patterns for tactile communication in demanding environments.
Visual and haptic feedback streamline shared-content and physical-device interactions in 3D environments while conserving battery power.
Facial expressions, gestures, and speech trigger reality recording while tethered resources help balance processing load and power use.
Attach AR applications to persistent 3D object replicas for accurate shared tracking.
Footwear and apparel sensors convert movement into motion primitives and accuracy metrics for coach-free feedback and multimedia output.
Touch, back-tap, sensor, and face recognition cues identify the intended display while other screens remain inactive.
A VR device requests images for a predicted pose, then reprojects each image to the updated pose to reduce latency-driven jitter.
This case separates optical-axis orientation and distance estimates to reduce pose errors in digital pens and stylus devices.
Camera detection and virtual display objects maintain AR content continuity as external screens enter or exit the user's view.
Sensors detect medium changes and retune haptic frequency for steady standing waves.
A two-area flexible-screen workflow simplifies multiple-image selection and text display, reducing complex, time-consuming conversion steps.
An HMD captures hand motion, separates irrelevant background, and aligns replay to recognized objects for consistent viewing.
This haptic device independently controls contact area and force to render more accurate cutaneous and kinesthetic softness cues.
Sensors detect worker stress and fatigue, dynamically adjusting spatially aligned AR guidance to support precision and productivity.
Real-time object detection remotely switches radiation-range lights on or off.
Photoelectric sensors replace eye-image processing to determine gaze positions faster and improve VR display refresh rates.
A high-rate dead reckoning path and delayed low-rate fusion correct state estimates for real-time navigation and digital pens.
The digital assistant uses video context to locate participants and place graphical overlays, reducing extra interaction and power use.
This electronic device uses reflected ultrasound to measure retinal blood flow when cataract-related lens opacity limits fundus imaging.
When multiple devices hear a wake word, state and function availability guide commands to the device that can perform them.
This case uses a mobile IMU to move an AR slider, enabling intuitive control of IoT volume, brightness, and hue.
This XR approach maps pinch locations and hand movement to virtual-object rotation while preserving immersion and reducing input complexity.
The display divides gaze-based field-of-view areas and adjusts scan timing to synchronize output with movement while saving power.
A haptic scene format separates washout effects from haptic effects, adapting signals to device limits and body-part sensitivity.
Waveform counts and grayscale maps encode regional haptic settings, reducing encoding complexity while supporting localized feedback.
Contextual and historical data trigger image capture when user interest exceeds a threshold, reducing power and memory burden.
This case uses hand joints, projected light rays, and trigger fingers to enable touch, writing, and distant object control in XR.
Joint displacement triggers automatic zoom and panning, improving exercise-video detail without frequent phone operation.
Angular acceleration from multiple IMUs estimates wearable head position, helping synchronize virtual content with real-world cues.
A processor links device information to a control app, splitting the display into source and control views for registered devices.
A detachable touch sensor triggers projected keyboard layouts, improving input accuracy without enlarging the portable device.
A shielding plate and dual-surface microstructures block stray paths and reconstruct sensing light for more accurate tracking.
This case uses pixelated multi-state panels to selectively dim lens regions, preserving XR visibility while reducing battery use.
Flexible PCBs distribute biopotential sensors across both bands, balancing high-fidelity data with comfortable wrist wear.
This case uses transmissive displays and persistent coordinates to place shared 3D annotations consistently across mixed reality users.
The NABSUS framework combines GSR, HRV, questionnaires, and EEG-derived models to personalize HMIs across operational contexts.
The headset detects gaze toward reserved regions and adapts external visual cues to manage privacy and social clarity.
Precise UWB position and orientation sensing enables gesture commands to controlled devices without complex sensors or line-of-sight limits.
This case positions actuators between panel attachments and drives them by detected input position for localized haptic feedback.
This case adapts shared 3D content to each user's position and orientation for synchronized mixed reality rendering.
Motion sensing identifies whether the user carries the device, enabling internal or external methods for accurate indoor positioning.
Real-time SVD separates distortion in the EM field matrix, improving AR pose accuracy without cameras or extra sensors.
This case connects a module to conventional welding tools, translating signals into realistic, more affordable training simulations.
This case uses hand and stable-point tracking to rotate 3D system UI surfaces, improving visibility and control during XR interaction.
The case configures virtual content layouts and input methods from object size, shape, orientation, and user attributes.
Gaze and biological signals guide selective compression to preserve important image data.
A dividing element splits one infrared beam into a 2D Purkinje pattern, improving gaze accuracy while reducing source count and size.
This case combines trackballs, knobs, buttons, and BLE communication for precise, ergonomic color correction on tablets and smartphones.
Multiple distorted audio inputs improve recognition, while eye-tracked engagement adjusts avatar prominence to limit display interference.
This case uses camera-based gesture recognition to control AR object position, orientation, and size with finer precision.
A processing unit dynamically fixes selected objects within attendee viewpoints across a 360° immersive environment.
A sharing device prioritizes hologram transmission sequences based on user field-of-view association.
Stacked electrode layers reduce driving voltage while maintaining haptic feedback intensity through parallel operation.
A rules engine dispatches haptic instructions to peripheral devices based on website site maps and predefined behavioral rules.
A viewing angle compensation engine detects user position and adjusts display brightness, contrast, and color output in real time.
Replacing bulky mechanical levers with a gesture sensor and controller reduces vehicle weight while enabling intuitive drive mode selection.
A digital pen detects markings and control selections on passive media using embedded patterns.
Augmented reality glasses use camera gaze detection to identify and connect to external electronic devices without manual input.
Integrated heads-up display light guide merges optical paths to resolve complexity trade-offs while maintaining accurate eye tracking.
Weighted input processing aligns haptic feedback with collective preferences, resolving minority opinion disenfranchisement in multi-user systems.
A distributed infrared light emitting diode gesture detection system positions LEDs around the device perimeter to detect reflections for spatial recognition.
A hover touch interface detects input instrument depth to perform actions without physical contact.
A micromirror array directs eye images to a sensor while defining display pixels, eliminating external cameras and reducing system complexity.
A head-mounted VR display captures user interaction with physical input devices via a gaze-triggered camera stream projected onto virtual surfaces.
Differential rendering segments video frames by gaze region to reduce bandwidth, enabling stable wireless transmission for head-mounted displays.
An off-center fish eye lens resolves the field of view versus resolution trade-off by directing high pixel density toward the horizon region.
A head-mounted display integrates a shuttering mechanism to capture ambient images and switch between virtual reality and augmented reality modes.
Sensor fusion combines biometric and kinetic data streams to produce unique identifiers, reducing counterfeiting risks while managing device complexity.
Electronic device detects indicator light spots to adjust projected display content, enabling real-time marking and page switching without physical contact.
A keyboard layout groups vowels on the left side and orders consonants alphabetically across rows.
A virtual character system uses ghost state representations to enable non-physical interaction between players in separate worlds.
A processor generates three-dimensional audio representations of graphical interface elements using head-related transfer functions.
Head-mounted display detects user motion to update virtual space objects for interactive vocabulary selection.
An augmented reality system identifies physical toys to render virtual overlays on a user device.
Image-capturing device adjusts sensing area based on pointer speed to optimize tracking resolution.
Rotation detection maps user interaction to vibration parameters, enabling distinct haptic feedback without increasing device complexity.
Segmented capacitance detection paths differentiate touch from press operations, resolving precision issues in single-system designs.
A server ranks conjunct characters by frequency to display prioritized options on a client touch screen interface.
A mobile device secures data by combining global positioning coordinates with magnetic north orientation and a password.
A coin exchange machine tracks unredeemed receipts through integrated controller logic.
An alignment circuit adjusts femtoprojector position and orientation within an electronic contact lens.
A multi-transducer tactile user interface integrates friction, force, and thermal elements into a single display surface.
A sightline detection section tracks user gaze motion to estimate attention levels via processing circuitry.
A hand simulation model integrates articulated skeletons with nonlinear soft tissue using a unified energy minimization framework.
A spherical motor merges multiple actuators into one device to eliminate mechanical decoupling complexity while enabling pitch and roll motion.
A device and content management system captures user physical attributes to modify virtual reality content.
A proximity sensor detects hand position and accepts user operations without a separate touch panel.
Individual key capacitance thresholds enable customizable on-sensing positions for varied gaming response speeds.
A browser plugin component integrates social business network data directly into web pages to present context-based relevant information.
Virtual artifacts mimic physical controls via motion and touch inputs, restoring tactile feedback lost when mobile devices eliminate mechanical buttons.
An interactive video game system generates augmented virtual representations of players using sensor data and machine learning algorithms.
A head mounted display device maintains object information continuity by rendering a preview image of an object before it enters the camera view angle.
A virtual controller replaces physical hardware constraints to eliminate jitter and expand recording range for omnidirectional third-person perspective video.
A touch sensitive mechanical keyboard detects key depressions and surface gestures using integrated sensors.
A tongue localization system detects brain and muscle signals to identify specific tongue movements for computer interaction.
A head-mounted display adjusts region transparency based on sensor data to reveal approaching objects.
Alternating dual-frequency radar tones detect absolute distance and relative movement, resolving hardware complexity constraints in portable gesture devices.