Virtual Character Ghost Interaction for Immersive Gaming

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Solution Overview

Problem

Single-player games lack diversified interaction methods, leading to loneliness, while multiplayer games often experience mutual interference and resource preemption between players, reducing the immersed game experience.

Innovation Solution

A virtual world-based character interaction method that allows physical interaction with world elements and non-physical interaction with virtual characters from other virtual worlds, using a ghost representation to minimize interference and enhance interaction variety.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a single-player game is used, then the player can independently play without interference, but the interaction manner is undiversified and loneliness occurs

Engineering Contradiction:
Improveindependent playVSAvoidinteraction manner
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system enables a single virtual character to perform multiple interaction functions by allowing both physical interaction with world elements and non-physical interaction with virtual characters from other virtual worlds. This multi-functionality enriches the interaction manner while maintaining independent play capability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces a ghost state representation as an intermediary mechanism. This allows virtual characters from different virtual worlds to interact without physical presence in the same world, enabling diverse interaction while maintaining the independence of each player's virtual world.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If a multiplayer game is used, then interaction with real persons is enabled, but mutual interference and resource preemption occur

Engineering Contradiction:
Improveinteraction with real personsVSAvoidmutual interference
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The system segments the virtual world into independent virtual worlds for each player. Each player has their own virtual world with physical state elements, while interactions with other players occur through ghost state representations, preventing mutual interference and resource preemption.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent uses ghost state representations as copies of virtual characters from other virtual worlds. These ghost states allow interaction with real persons while not occupying physical space or resources in the player's virtual world, eliminating interference.

Inventive Principle:
Principle #26Copying

3Reliability

If physical interaction is performed in a virtual world, then immersive experience is enhanced, but resource preemption occurs

Engineering Contradiction:
Improveimmersive experienceVSAvoidresource preemption
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The system applies different quality states (physical state for self and world elements, ghost state for other players) to different entities. This allows physical interaction and immersive experience for the player's own world elements while avoiding resource preemption when interacting with other players.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20240424393A1Virtual world-based character interaction method and apparatus, device, and medium
Publication Date: 2024.12.26 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20240424393A1 patent drawing
  • US20240424393A1 patent drawing
  • US20240424393A1 patent drawing

AI summary

This application discloses a virtual world-based character interaction method performed by a computer device. The method includes: displaying a first virtual character in a physical state in a first virtual world; in response to a first control operation on the first virtual character, controlling the first virtual character to perform physical interaction with a world element in the physical state in the first virtual world and updating the world element in the first virtual world in accordance with the physical interaction; displaying a second virtual character in a ghost state in the first virtual world, the second virtual character being a character in a second virtual world controlled by a second computer device; and in response to a second control operation on the first virtual character by the user of the computer device, controlling the first virtual character to perform non-physical interaction with the second virtual character.