Binaural Audio Spatial Mapping for Interface Accessibility

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Solution Overview

Problem

Current accessibility tools provide only one-dimensional audio experiences, failing to convey the spatial location and depth of graphical interface elements, which limits the three-dimensional auditory sensation for visually impaired users.

Innovation Solution

The system generates three-dimensional audio representations of graphical interface elements by applying a finite impulse response filter using a head-related transfer function, allowing the audio to appear as if it originates from specific locations, enhancing spatial awareness.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If monaural audio systems are used to provide audio representations of interface elements, then the system complexity is reduced and ease of manufacture is improved, but the spatial awareness and three-dimensional auditory sensation are lost

Engineering Contradiction:
Improvespatial awarenessVSAvoidaudio processing complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces traditional monaural audio output with binaural audio processing that simulates three-dimensional sound space. By using head-related transfer functions (HRTF) and amplitude panning laws, the system creates virtual spatial audio cues that provide directionality and depth information, substituting simple audio playback with spatial audio processing to enhance accessibility for visually impaired users.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent transitions from one-dimensional monaural audio to three-dimensional binaural audio by applying spatial processing techniques. The system uses HRTF filters and amplitude panning to create vertical, horizontal, and depth dimensions in the audio output, allowing users to perceive the spatial location of interface elements through auditory cues that mimic natural human hearing in three-dimensional space.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If binaural audio processing with HRTF filters is applied to each content element, then three-dimensional auditory sensation and spatial location perception are improved, but the computational complexity and processing time increase

Engineering Contradiction:
Improvespatial informationVSAvoidprocessing complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent divides the audio processing task into segments by applying HRTF filters and amplitude panning independently to each content element or audio channel. The system processes left and right audio channels separately, applying location-specific filtering to each element based on its spatial coordinates, which allows for precise spatial information preservation while managing computational complexity through modular processing.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent dynamically adjusts audio parameters including amplitude, frequency response, and temporal characteristics based on the spatial location of each content element. The system modifies these parameters in real-time according to the element's position in three-dimensional space, enabling accurate spatial representation while optimizing processing efficiency through parameter-based control rather than complex structural changes.

Inventive Principle:
Principle #35Parameter changes

3Loss of information

If audio representations are provided from a single point source, then the audio system is simpler to implement, but the ability to distinguish between different content elements is reduced

Engineering Contradiction:
Improveelement distinctionVSAvoidaudio system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent introduces virtual sound sources as intermediaries between the interface elements and the user's auditory perception. By creating virtual acoustic positions in three-dimensional space for each content element, the system acts as an intermediary that maps interface element locations to corresponding spatial audio positions, enabling users to distinguish between elements through their spatial relationships rather than relying on a single undifferentiated audio source.

Inventive Principle:
Principle #24Intermediary (Mediator)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This approach enables visually impaired users to better distinguish and navigate graphical interfaces by providing a three-dimensional auditory experience, improving accessibility and usability.

Implementation Method 1

generating a three-dimensional audio representation of the content element by applying, to the audio representation of the content element and using the visual location, a finite impulse response filter using a head-related transfer function

Methodology Applied
Scientific EffectHead-related transfer function:

Data Source

PatentUS10244342B1Spatially representing graphical interface elements as binaural audio content
Publication Date: 2019.03.26 ADOBE INC
  • US10244342B1 patent drawing
  • US10244342B1 patent drawing
  • US10244342B1 patent drawing

AI summary

Certain embodiments involve spatially representing graphical interface elements as binaural audio content. For example, a system accesses electronic content having various content elements and identifies the various content elements. The system generates a three-dimensional audio representation for a content element by: accessing an audio representation of the content element; identifying a visual location of the content element; and generating a three-dimensional audio representation of the content element by applying, to the audio representation of the content element and using the visual location, a finite impulse response filter using a head-related transfer function, wherein the head-related transfer function comprises a set of filter parameters that model the visual location of the content element and wherein, when played, the three-dimensional audio representation appears to originate from the visual location. The system can then output the three-dimensional audio representation.