Dynamic Viewpoint Control for Immersive 360° Content

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Solution Overview

Problem

In immersive environments like virtual reality, attendees can get distracted by objects other than those being focused on by the presenter, making it difficult for presenters to ensure attendees are paying attention to the relevant content, as existing methods fail to dynamically adjust the display based on real-time inputs.

Innovation Solution

A method and processing unit that receives presenter input to dynamically fix objects within the attendee's viewpoint, adjusting based on real-time preferences and context, using user action monitoring and content analysis to identify and re-fix objects as needed.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If objects are fixed within the viewpoint using conventional techniques, then attendees can consistently view the intended objects, but the display cannot dynamically adapt to real-time presenter input or attendee preferences

Engineering Contradiction:
Improveconsistency of object displayVSAvoiddynamic adaptation to real-time inputs
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system dynamically adjusts the fixed objects within the attendee viewpoint based on real-time presenter input and attendee preferences. The set of fixed objects is not static but can be modified during the immersive environment session, allowing the system to adapt to changing contextual requirements while maintaining the core functionality of keeping relevant objects in view.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates feedback mechanisms by monitoring attendee inputs, preferences, and interactions with the immersive environment. This feedback is used to dynamically adjust which objects are fixed within the viewpoint, ensuring the display remains relevant and engaging while maintaining reliability in showing intended objects.

Inventive Principle:
Principle #23Feedback

2Ease of operation

If the display is modified to make certain objects always visible within the viewpoint, then attendees pay attention to those objects, but relevant objects may be missed when context changes

Engineering Contradiction:
Improveattention guidanceVSAvoidcontextual relevance
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system makes the set of fixed objects dynamic rather than static. Based on real-time presenter input and contextual changes in the immersive environment, the system automatically updates which objects should be fixed within the attendee viewpoint. This ensures attention is consistently guided to relevant objects without missing contextually important elements.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameters of the display configuration by dynamically selecting and reconfiguring which objects are fixed within the viewpoint. This parameter adjustment is driven by real-time analysis of presenter input, attendee behavior, and contextual relevance, allowing the system to maintain ease of operation while adapting to changing contexts.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If the system monitors user actions and detects new objects dynamically, then the display adapts to real-time preferences, but the system complexity increases

Engineering Contradiction:
Improvereal-time dynamic adjustmentVSAvoidmonitoring and detection mechanisms
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system performs self-service by automatically monitoring user actions, detecting new objects, and adjusting the fixed object set without requiring manual intervention. The complexity of monitoring and detection mechanisms is managed through automated algorithms that analyze attendee behavior and contextual data to dynamically configure the display, reducing the need for complex manual control systems.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12108013B2Method and processing unit for controlling viewpoint of attendees in an immersive environment
Publication Date: 2024.10.01 ZEALITY INC
  • US12108013B2 patent drawing
  • US12108013B2 patent drawing
  • US12108013B2 patent drawing

AI summary

A method, a processing unit, and a non-transitory computer-readable medium for controlling viewpoint of attendees in immersive environment are disclosed. For controlling viewpoint, initially, presenter input is received. Presenter input indicates objects selected amongst plurality of objects displayed in 360° view of a content in immersive environment. Further, the objects to be displayed are dynamically fixed within viewpoint across the 360° view of the attendees. The objects are dynamically fixed within viewpoint irrespective of inputs received from the attendees to change objects within viewpoint. New objects, amongst the plurality of objects are detected based on at least one of real-time preferences of the attendees and real-time context of the content provided by the presenter. Upon detecting the new objects, the objects are dynamically re-fixed within the viewpoint of the attendees.