Mixed Reality Content Sharing with Viewpoint-Synchronized Rendering

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Solution Overview

Problem

Existing technologies struggle to efficiently share virtual content in mixed reality scenes among multiple users with different viewing positions and orientations, lacking effective methods for content selection, transmission, and rendering on diverse devices.

Innovation Solution

A method for selecting and sharing personalized virtual content between multiple user devices, involving content and device selection, notification, and synchronized rendering, using direct or server-mediated communication, with features like head and eye tracking, and 3D projections for precise content sharing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual content is shared among multiple users with different viewing positions and orientations, then collaborative mixed reality experiences are enhanced, but rendering accuracy and synchronization become difficult to maintain

Engineering Contradiction:
Improvecollaborative mixed reality experiencesVSAvoidrendering accuracy and synchronization
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The system adapts the rendering of virtual content based on each user's specific viewing position and orientation. Each user device receives customized rendering parameters that optimize the virtual content display for their individual viewpoint, maintaining rendering accuracy while supporting multiple users with different perspectives in the shared mixed reality scene.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system dynamically adjusts rendering parameters and content synchronization based on real-time user positions and orientations. As users move or change their viewing angles, the system continuously updates the virtual content rendering to maintain accuracy and synchronization across all devices, enabling flexible collaborative experiences without sacrificing precision.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If personalized virtual content is selected and shared between multiple devices, then content relevance to each user is improved, but system complexity increases

Engineering Contradiction:
Improvecontent relevanceVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by pre-processing and organizing virtual content based on user profiles and device characteristics before sharing. Content is pre-adapted and tagged for different user contexts, reducing the complexity of real-time personalization while maintaining high content relevance for each user device in the collaborative session.

Inventive Principle:
Principle #10Preliminary action

3Speed

If virtual content is shared in real-time across multiple devices with different viewing positions, then collaborative interaction is enhanced, but data transmission and synchronization requirements increase

Engineering Contradiction:
Improvereal-time collaborative interactionVSAvoiddata transmission and synchronization requirements
Core Design Contradiction:
SpeedVSQuantity of substance

Solution Approach 1:

The system segments the virtual content and synchronization data into user-specific portions based on viewing positions and orientations. Instead of transmitting complete scene data to all devices, only relevant segments are sent to each user device, reducing overall data transmission requirements while maintaining real-time collaborative interaction speed across multiple users.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentEP3794437B1Sharing virtual content in a mixed reality scene
Publication Date: 2025.08.27 INTERDIGITAL CE PATENT HOLDINGS SAS
  • EP3794437B1 patent drawingFigure 1
  • EP3794437B1 patent drawingFigure 2
  • EP3794437B1 patent drawingFigure 3A~3C

AI summary

A method of sharing and a method of presenting virtual content in a mixed reality scene rendered on at least two user devices having different viewing position and/or orientation onto the mixed reality scene and corresponding apparatus are described.At a first user device,a user is enabled to select a virtual content to be shared and a second user device with whom the virtual content is to be shared. Information related to the virtual content to be shared is provided, wherein the provided information comprises the 3D position of the virtual content to be shared.The information is received by the second user device and the shared virtual content is rendered with regard to the viewing position and/or orientation of the second user device onto the mixed reality scene.