Wearable Motion Scoring Through Primitive-Based Movement Analysis

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Solution Overview

Problem

Individuals struggle to accurately assess their performance in dynamic movements without a coach, especially in movement-based challenges, and there is a lack of technology to provide real-time feedback and multimedia expression.

Innovation Solution

A system that uses instrumentation in wearable articles of footwear or apparel to sense and process spatial motion, comparing it to an idealized standard and converting it into an accuracy metric, which can be shared over a distributed network, and also triggers audio and visual effects based on user movements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If motion sensing instrumentation is provided in wearable articles, then real-time motion analysis and feedback capability is improved, but device complexity and manufacturing cost increase

Engineering Contradiction:
Improvemotion analysis accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system divides motion analysis into discrete motion primitives (basic movement units) that can be independently detected, classified, and scored. This segmentation allows complex movements to be broken down into manageable components that can be processed by the wearable device's processor, reducing the computational burden while maintaining analysis accuracy.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary processing layer that translates raw sensor data into motion primitives, which then serve as intermediates between the physical movement and the final performance metric. This intermediary representation simplifies the data processing pipeline and enables more efficient comparison against reference motion patterns.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If real-time feedback and multimedia expression are implemented, then user engagement and performance understanding are improved, but energy consumption and device complexity increase

Engineering Contradiction:
Improveuser feedback capabilityVSAvoidenergy consumption
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The system provides feedback through periodic updates rather than continuous processing, analyzing motion at key moments when motion primitives are completed. This periodic approach allows multimedia feedback to be triggered at meaningful intervals, maintaining user engagement while reducing the sustained energy demand of continuous real-time processing.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The wearable device autonomously processes motion data locally to generate performance metrics and trigger appropriate feedback without requiring constant cloud connectivity. This self-service capability reduces energy consumption by eliminating the need for continuous wireless communication while still providing timely feedback to the user.

Inventive Principle:
Principle #25Self-service

3Loss of information

If motion data is processed and shared over distributed networks, then social collaboration and performance comparison are improved, but data transmission time and network dependency increase

Engineering Contradiction:
Improveperformance feedback completenessVSAvoiddata transmission time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system pre-processes motion data into standardized motion primitives and performance metrics before transmission, preparing the data in advance for efficient network communication. This preliminary processing ensures that only essential, standardized information is transmitted, reducing data volume and transmission time while maintaining the completeness of performance feedback.

Inventive Principle:
Principle #10Preliminary action

4Ease of operation

If detailed motion analysis is provided without a coach, then independence and accessibility are improved, but measurement complexity and algorithm sophistication increase

Engineering Contradiction:
Improveindependence from coachVSAvoidmotion measurement complexity
Core Design Contradiction:
Ease of operationVSDifficulty of detecting and measuring

Solution Approach 1:

The system transforms complex motion data into simplified performance parameters and metrics that are easy to understand for users without requiring expert knowledge. By changing the representation parameters from raw sensor data to standardized motion primitives and performance scores, the system makes detailed motion analysis accessible to independent users while managing measurement complexity through automated processing.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentEP4061216B1Apparel-based dynamic movement scoring
Publication Date: 2025.09.03 NIKE INNOVATE CV
  • EP4061216B1 patent drawingFigure 1
  • EP4061216B1 patent drawingFigure 2
  • EP4061216B1 patent drawingFigure 3

AI summary

A system for dynamic movement scoring comprising an article of footwear or apparel and a processor in networked wireless communication with the article of footwear or apparel. The article includes at least one accelerometer or inertial measurement unit operative to monitor spatial motion of at least a portion of the article of footwear or apparel, and to generate a data stream indicative of the monitored spatial motion. The processor is configured to receive the data stream from the article of footwear or apparel, identify at least one motion primitive from the received data stream; and determine an accuracy metric representing a correspondence between the monitored spatial motion of the article of footwear or apparel and the ordered number of motion primitives.