Multiple-IMU Angular Acceleration for Motion-Synchronized Mixed Reality

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Solution Overview

Problem

Conventional VR systems face challenges such as motion sickness, disorientation, high computational burden, and inability to leverage real-world sensory data, while AR and MR systems struggle with integrating virtual and real environments accurately and maintaining persistence.

Innovation Solution

Systems and methods for calculating angular acceleration using multiple inertial measurement units (IMUs) to estimate the position of a wearable head device, allowing for precise presentation of virtual content in mixed reality environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If VR systems present a full 3D virtual environment to replace the real environment, then user immersion is improved, but computational burden increases and motion sickness occurs

Engineering Contradiction:
Improveuser immersionVSAvoidcomputational burden
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system segments the virtual environment rendering by using multiple IMUs to handle different spatial zones independently. Each IMU processes inertial data for its specific region, dividing the computational load and enabling efficient presentation of virtual content without requiring full 3D environment rendering.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces angular acceleration calculation as an intermediary mechanism between raw inertial data and virtual content presentation. By computing angular acceleration from multiple IMUs, the system creates a mediator layer that translates complex sensor data into precise head position estimates, reducing the computational burden on the virtual environment rendering system.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If VR systems replace the real environment with virtual content, then immersion is enhanced, but motion sickness and disorientation increase

Engineering Contradiction:
Improveuser immersionVSAvoidmotion sickness
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The system implements feedback by continuously monitoring angular acceleration and head position through multiple IMUs. This real-time feedback mechanism allows the virtual content presentation to adapt to actual user head movements, maintaining synchronization between visual stimuli and vestibular sensations, thereby reducing motion sickness and disorientation.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent applies preliminary action by calculating angular acceleration and estimating head position before presenting virtual content. This anticipatory computation ensures that virtual content is ready and properly positioned according to predicted head movements, preventing delays that could cause disorientation or motion sickness.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If AR/MR systems integrate virtual content with real environment, then real-world sensory data utilization is improved, but integration accuracy and persistence maintenance become challenging

Engineering Contradiction:
Improvereal-world sensory data utilizationVSAvoidintegration accuracy
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The system merges data from multiple IMUs with real-world sensory input to create a unified spatial understanding. By combining inertial measurements from different units, the system achieves more accurate head position estimation that integrates virtual content placement with real environment context, improving both adaptability and measurement precision.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent uses a composite approach by integrating data from multiple inertial measurement units with different measurement axes. This composite sensing strategy combines the strengths of each IMU to achieve more accurate and reliable head position estimation, enhancing the precision of virtual-real environment integration.

Inventive Principle:
Principle #40Composite materials

Data Source

PatentUS20250271928A1Determining angular acceleration
Publication Date: 2025.08.28 MAGIC LEAP INC
  • US20250271928A1 patent drawing
  • US20250271928A1 patent drawing
  • US20250271928A1 patent drawing

AI summary

Disclosed herein are systems and methods for calculating angular acceleration based on inertial data using two or more inertial measurement units (IMUs). The calculated angular acceleration may be used to estimate a position of a wearable head device comprising the IMUs. Virtual content may be presented based on the position of the wearable head device. In some embodiments, a first IMU and a second IMU share a coincident measurement axis.