Compensating Self-Scattering on Concave Projection Screens

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Optical projection systems face significant image degradation due to light scattering on concave screens, leading to loss of contrast and detail, as projected light reflects from one area of the screen to another, polluting the intended image.

Innovation Solution

An image processing system determines geometric parameters of the concave screen, calculates the ideal image and reflected light, and generates a compensation image to account for surface-to-surface reflections, combining it with the ideal image to form a projectable image that minimizes light pollution, allowing for efficient high-resolution image projection.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a concave screen is used to enable light reflection over a wide solid angle, then viewing experience is improved, but light scattering causes image degradation and loss of contrast

Engineering Contradiction:
Improveviewing angleVSAvoidimage degradation
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The system performs preliminary computational analysis to predict light scattering patterns before projection, then pre-compensates the projected image by subtracting predicted scattered light contributions from each pixel value, thereby preventing image degradation before it occurs

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses a radiosity solver to calculate light distribution and scattered light contributions, then feeds this information back to adjust the projected image, creating a closed-loop system that continuously optimizes image quality by compensating for screen geometry effects

Inventive Principle:
Principle #23Feedback

2Manufacturing precision

If numerical optimization is used to compensate for light scattering, then image quality is improved, but computational cost increases and resolution must be reduced

Engineering Contradiction:
Improveimage qualityVSAvoidcomputational efficiency
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The system segments the light scattering compensation problem into distinct computational components: direct light calculation, scattered light calculation using radiosity methods, and image synthesis, allowing each to be optimized independently and processed efficiently

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system replaces traditional iterative numerical optimization methods with a radiosity-based computational model that directly calculates light distribution, achieving accurate compensation without requiring resolution reduction or excessive computational iterations

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Device complexity

If traditional projection methods are used on concave screens, then device complexity is low, but contrast ratio deteriorates due to light pollution from other screen regions

Engineering Contradiction:
Improvesystem simplicityVSAvoidcontrast ratio
Core Design Contradiction:
Device complexityVSIllumination intensity

Solution Approach 1:

The system introduces an image processing intermediary that acts as a mediator between the projector and concave screen, calculating and applying compensation values that account for light scattering, thereby preserving contrast ratio without modifying the physical projection system

Inventive Principle:
Principle #24Intermediary (Mediator)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This approach enhances contrast and viewing experience by effectively compensating for light pollution, enabling real-time processing of high-resolution images without the need for resolution reduction, even for complex concave screen geometries.

Implementation Method 1

light reflected from other regions of the screen

Methodology Applied
Scientific EffectReflection: Reflection

Data Source

PatentUS8611005B2Compensation for self-scattering on concave screens
Publication Date: 2013.12.17 DISNEY ENTERPRISES INC
  • US8611005B2 patent drawing
  • US8611005B2 patent drawing
  • US8611005B2 patent drawing

AI summary

Projection systems and methods handle images to be viewable on a concave surface, wherein the projected image is modified to account for surface-to-surface reflections due to the concave surface, by determining geometric surface parameters, determining the ideal image, determining a model for reflected light that is a result of surface-to-surface reflections given the ideal image, wherein the model is expressible in closed form, determining a compensation image to compensate for at least some of the surface-to-surface reflections, taking into account at least the ideal image and the reflected light, and combining the compensation image and the ideal image to form a projectable image that can be projected onto a surface having the determined geometric parameters. The surface can be defined by a portion of an interior of a sphere and the reflection of a given pixel can be modeled as a constant over the concave surface.