Synchronized Dart Game Lighting and Sound Control

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Solution Overview

Problem

Existing dart game systems do not effectively synchronize illumination and sound effects across multiple devices and external facilities, limiting the immersive experience for players when multiple devices are used simultaneously.

Innovation Solution

A dart game system comprising a dart game device with a sensing unit, light source unit, and sound source unit, interconnected with external facilities equipped with additional light and sound source units, controlled by a unit that synchronizes light and sound patterns based on game events, enhancing the overall gaming experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If multiple separate dart game devices are used simultaneously, then the gaming capacity and player accommodation are improved, but the illumination and sound effects remain isolated and do not provide a unified immersive experience

Engineering Contradiction:
Improvegaming capacityVSAvoidillumination and sound effect coordination
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent merges multiple separate dart game devices into a unified networked system where illumination and sound effects are coordinated across all devices through a central controller. The controller receives game event data from any device and distributes synchronized illumination patterns to light source units and sound patterns to sound source units across the entire system, creating a unified immersive experience while maintaining multiple gaming stations.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The controller acts as an intermediary between multiple dart game devices and the illumination/sound facilities. It receives game event data from sensing units of various devices, processes the information, and generates coordinated illumination and sound patterns that are distributed to appropriate output units, enabling synchronized effects across the entire system without direct device-to-device communication.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Device complexity

If a dart game device generates illumination and sound effects only within its own device, then the device structure remains simple and independent, but the overall gaming environment lacks a splendid and coordinated atmosphere

Engineering Contradiction:
Improvedevice structureVSAvoidillumination effect coordination
Core Design Contradiction:
Device complexityVSIllumination intensity

Solution Approach 1:

The controller provides universal control functionality across multiple dart game devices, managing illumination and sound effects for the entire system rather than each device operating independently. This allows a single control unit to coordinate effects across multiple devices, creating a unified atmospheric experience while avoiding the need for complex redundant control systems in each individual device.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentEP2889110B1Dart game system
Publication Date: 2019.03.06 HONG INT
  • EP2889110B1 patent drawingFigure 1
  • EP2889110B1 patent drawingFigure 2
  • EP2889110B1 patent drawingFigure 3

AI summary

The present disclosure relates to a dart game system. The dart game system includes a dart game device, multiple external facilities, and a control unit configured to control the dart game device and the multiple external facilities. The dart game device includes a dart target having a plurality of point regions, a sensing unit configured to sense a hit to the dart target by a dart, a light source unit configured to output light, and a sound source unit configured to output sound. The multiple external facilities includes additional light source units configured to output additional light, and additional sound source units configured to output additional sound. The control unit is configured to control the light source units and the sound source units to output light or sound according to patterns, which depend on an occurrence of an event.