Digital Memory Training With Virtual Rooms and Placement Feedback

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Solution Overview

Problem

Existing memory palace techniques are limited by the number of familiar and constant real locations, contamination with unnecessary items, the time and effort required to construct and remember memory palaces, and the difficulty in expanding them beyond personal environments.

Innovation Solution

A digital environment system generates virtual rooms and objects, allowing users to memorize and recreate their positions, with feedback on correctness, and progressively generates new rooms for continuous training.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If real physical locations are used for memory palace technique, then the memory training can be conducted in familiar environments, but the number of available locations is limited and they are contaminated with unnecessary distracting items

Engineering Contradiction:
Improvefamiliarity with environmentVSAvoidnumber of available locations
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent creates virtual copies of physical environments that can be reproduced infinitely. Instead of being limited to one physical location, users can access multiple virtual replicas of the same or different environments, each serving as a separate memory palace location without the constraints of physical reality.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transitions from physical three-dimensional space to virtual digital space, adding a new dimension of flexibility. This allows environments to be manipulated, replicated, and modified in ways impossible in physical reality, enabling unlimited memory palace locations while maintaining familiar characteristics.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If real physical locations are used for memory palace technique, then the training can be conducted in familiar environments, but the locations are contaminated with unnecessary items that are distracting

Engineering Contradiction:
Improvefamiliarity with environmentVSAvoiddistracting items
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The patent extracts only the essential spatial and contextual features of familiar environments while removing unnecessary distracting elements. Virtual environments are constructed to retain the familiar layout and atmosphere that aid memory while eliminating extraneous items that interfere with the memory palace technique.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent applies different quality standards to different elements within the virtual environment. Essential spatial structures and familiar landmarks are preserved with high fidelity, while potentially distracting elements are either removed or rendered in a simplified, non-distracting manner.

Inventive Principle:
Principle #3Local quality

3Ease of operation

If memory palaces are constructed from real locations, then the training can be conducted in familiar environments, but it takes significant time and effort to construct and remember usable memory palaces

Engineering Contradiction:
Improvefamiliarity with environmentVSAvoidtime to construct and remember
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent pre-constructures virtual memory palace environments with all necessary spatial relationships and landmarks already established. Users do not need to spend time constructing their memory palaces from scratch; the environments are prepared in advance with optimized layouts for memory training, reducing the time investment required.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent creates reusable virtual templates of environments that can be instantly deployed for training. Instead of constructing new memory palaces each time, users can access pre-built virtual copies that maintain consistent spatial relationships, eliminating the repetitive construction time while preserving familiar environmental characteristics.

Inventive Principle:
Principle #26Copying

4Ease of operation

If personal familiar environments are used for memory palace technique, then the initial training can be conducted easily, but people struggle to expand their memory palaces further when personal environments run out

Engineering Contradiction:
Improveease of initial trainingVSAvoidexpandability of memory palace
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent creates a universal virtual environment system that serves multiple functions: it provides familiar initial training environments and simultaneously enables unlimited expansion. The same platform that delivers easy initial training with familiar settings also provides the infrastructure for creating and accessing additional virtual environments, eliminating the expansion bottleneck.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent uses the virtual dimension to overcome the finite nature of personal physical environments. In the digital realm, users can access an unlimited variety of environments - from replicas of familiar places to entirely new virtual spaces - allowing continuous expansion of memory palace capacity without being constrained by physical reality.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS12374052B2System, method, and computer program product using digital environment for memory training
Publication Date: 2025.07.29 ENCODER INC
  • US12374052B2 patent drawing
  • US12374052B2 patent drawing
  • US12374052B2 patent drawing

AI summary

A system, software application and process help the user memorize a digital environment through the process of actions the users have to perform. The embodiments provide generating a digital environment including a first virtual room. A first set of digital objects in pre-defined locations of the first virtual room is generated. The first virtual room and the digital objects in the pre-defined locations are displayed. An acknowledgement from the user that the user has memorized positions of each of the digital objects in the first virtual room is received. The objects are removed. Selection of the digital objects and their placement in the first virtual room is received. The system determines whether every digital object was placed in a correct location and in response, generates a second virtual room including a second set of digital objects for further memory training.