Projected movement reveals nearby real objects in VR to reduce collision risk.
Pre-encoded adaptation sets and metadata render 6DOF soundfields on 3DOF devices while adjusting speaker feeds to user movement.
This case shows how HMDs combine onboard tracking with shared skeletal data to refine pose estimates in shared AR.
Modular VR housing supports component upgrades without new mold development.
This case aligns a fake keyboard, extract box, and input box in 3D space for smoother extended reality interaction.
Usage history and context help surface relevant apps and actions, reducing navigation inputs and supporting lower battery use.
A pin-based actuator layer forms software-defined buttons, restoring tactile cues and user confidence on flexible touchscreens.
A surgical hub routes data streams into user-specific overlays with multisensory feedback and threshold-based error alerts.
Automated fiducial calibration and spiral transducer layouts improve coordinate accuracy while limiting acoustic ghost effects.
Tool-target affordance values generate selective visual and haptic feedback, reducing programming complexity in surgical simulations.
Device posture updates component rendering until visual matches enable complete virtual object assembly in AR.
Palm-based AR controls enable discreet virtual object operation with minimal gestures.
A control module switches power paths by device type, separating data transfer from charging to extend host and device battery life.
Cameras use projected structure light to determine peripheral pose, simplifying wearable display hardware and enabling miniaturization.
A power controller adjusts light-source output to maintain consistent reflection and position sensing as the optical pen rotates.
Focused ultrasound and machine learning map visual roughness to mid-air textures, reducing visual-tactile mismatch during interaction.
This case uses camera image capture and modular processing to recognize gestures during video calls and trigger device actions.
The system detects fingertip positions and deforms contacted virtual menu objects, avoiding physical buttons or device movements.
Eyelid motion selects XR objects without cumbersome hand gestures or joysticks.
Eye, head, hand, voice, and tactile inputs help predict planning actions and adapt data views, reducing inefficient dataset manipulation.
The camera analyzes object confidence, distance, and size to select modes and capture varied effects in one photographing action.
A distributed XR architecture offloads pose and content computation to a server, reducing stale poses, visual artifacts, and latency.
EMG, cameras, and machine learning combine speech, facial, and gesture cues for faster, more responsive computer control.
Multi-sensor gesture detection predicts patient activities for automated insulin delivery.
An angled reflection surface combines two display images for user-specific viewing, protecting content without a polarization filter.
This case uses a mobile imaging sensor and activity recognition to smartify furniture without costly, intrusive retrofitting.
A forearm-mounted controller maps real objects into VR, enabling calibrated fist tracking and more realistic physical training.
The control unit updates environmental information so multiple AR applications place virtual objects without overlap.
Machine-trained models classify IMU motion signals to recognize tongue gestures across head-worn and audio devices.
The AR system predicts future step locations and places interactive controls there for safer, more efficient input while users move.
A distance sensor dynamically adjusts GUI resolution, font size, and input elements to preserve readability at different viewing positions.
This case uses a head-frame-mounted VR display with sensory distraction to reduce anxiety while preserving patient-surgeon interaction.
This case captures brief events on one device, matches image elements, and overlays the event on another user's scene.
Distinct pulse tempo, count, frequency, and intensity let one haptic display convey multiple data types without multiple displays.
Virtual rooms use object placement feedback to expand memory training beyond physical spaces.
An integrated barometer and tongue position sensor convert oral gestures into wireless processor commands for users facing input limitations.
Distributed vibrational motors translate musical notes and rhythm into precise tactile feedback.
A database, renderer, and controller tailor AR content by user and environment location while reducing reliance on added storage space.
Active and reference haptics deliver wearable information without visual distraction.
A touch-sensitive intraoral scanner combines scanning and interface control, enabling 3D image navigation while the user remains engaged.
A collision-based gesture workflow selects AR content and attaches virtual objects within a messaging scene.
An event sensor detects light-intensity changes for fast stylus tracking and image capture without continuous frame storage.
Actuators vibrate the controller handle, while sensors detect touch-driven changes to switch modes without manual manipulation.
Location-triggered AR modes guide item selection and payment at merchant sites.
Shape memory alloy actuation enables compact, durable autofocus and optical stabilization.
This case uses wearable ultrasound signals and time-of-flight ranging to locate nearby devices indoors without extra tracking hardware.
Voice parameters drive real-time acoustic changes, controlling who hears a speaker in mixed reality through spatialized audio.
A controlling device uses QR codes and provider logos to assign channel or app commands, simplifying media key setup.
One hardware button interprets force, duration, and movement to replace multiple controls while reducing interaction burden and power use.
A second display shares user and virtual-environment status while the first maintains immersion, reducing inputs and social friction.
A classifier discerns pain pleasantness using brainwave data analysis.
Eye tracking data drives foveated rendering to lower power consumption while maintaining visual quality in head-mounted displays.
Processor modifies display object size, region, and motion based on accumulated sensing information to resolve degraded user visibility.
Replaces optical sensors with accelerometer data to detect device usage through relative motion, eliminating low-light performance issues.
A see-through display device uses a shape memory alloy deformation unit to adjust the distance between optical components.
An analysis agent adjusts font characteristics using eye tracking data to resolve selection complexity and improve reading speed.
A control assistance system calculates a motion vector from trigger and spatial coordinates to determine intended positions.
Optical proximity sensors detect right or left hand orientation to improve measurement precision without increasing device complexity.
A control unit locks an indicator at an eye gaze input position until a second operation condition is met.
Information processing apparatus correlates user gazing time points with virtual space feature manifestation times to support design refinement.
An information processing device acquires user gaze data to identify viewed objects and retrieves stored reference details for interest assessment.
A touch detection method calculates signal centroids to define rejection areas that filter unintended palm contacts.
A retinal projection apparatus shifts the image position based on pupil tracking data to maintain visual output.
A head-mountable device generates separate video streams at different frame rates for distinct display portions.
A computing system adjusts display brightness and rendering rates based on real-time ocular characteristic measurements.
Virtual anchor points persist during temporary tracking loss, preventing flickering digital content when physical patterns are obscured in 3D input spaces.
A gesture capture system detects body movements to control digital whiteboarding functions within virtual collaboration sessions.
Pressure-based tactile feedback confirms object selection without visual display, preventing erroneous operations from unintentional contact.
A wearable device projects a virtual user interface onto the user's body using an image projector and camera.
A mirror display tracks wand movements in six degrees of freedom to provide real-time visual feedback for interactive entertainment.
A display apparatus uses gaze tracking to adjust image resolution across multiple light sources.
A gesture recognizing unit detects predetermined screen gestures to activate assigned hardware keys without physical contact.
A projection lens projects a graphical interface onto a user's arm to expand interaction space beyond device limits.
Forward prediction reduces rendering lag by estimating handheld device positions from historical movement patterns before new sensor updates arrive.
A two-step eye tracking method selects menu items via gaze orientation and activates functions through a separate user action.
Mobile devices detect handedness using accelerometers and gyroscopes to adapt interfaces, eliminating separate left-handed product lines.
An intuitive computing platform overlays contextual data on smartphone camera feeds using local and cloud processing.
A gaze-based system modifies image orientation and position to enable intuitive interaction with computer graphics.
A touchscreen text input system applies styles via detected gestures.
Segmenting tactile signals into base groups reduces transmission delay while maintaining synchronization with video and audio content.
An image display device receives motion data via near field communication to dynamically adjust menu interfaces.
A mixed-reality system adjusts pose estimation using magnetic field sensing to compensate for environmental interference.
A magnetic connection links the host and display to enable flexible mode switching based on attachment position.
A mixed reality system switches between live and independent viewpoints to enable accurate virtual object designation on tablet displays.
Wearable eye tracking detects stare duration to progressively reveal target information on head-mounted displays.
An accelerometer and infrared proximity sensor detect device orientation and hand proximity to execute commands, replacing complex button inputs.
A vehicle image sensor localizes its position by correlating detected driver viewing direction changes with external objects.
A VR glasses system establishes dynamic 3D reading scenarios based on literature content to enhance user immersion.
A tracking system fuses relative movement vectors with scale information to generate accurate 3D positions for virtual reality client devices.
Eye and head tracking authentication captures user movement sequences via visual stimuli, resolving controller dependency and observation vulnerabilities.
Visual anchors enable precise virtual content placement, resolving the contradiction between device complexity and measurement precision.
Optical detection of hand gestures replaces cumbersome timers and remote controllers, enabling seamless camera control.
A mobile terminal controller switches between two-dimensional and three-dimensional map views using directional touch inputs on a display screen.
A computer system adjusts simulated challenge levels in real time to match individual participant skills during interactive sessions.
Segmenting the display into independent regions allows dynamic activation of side information output, resolving complexity and energy trade-offs.
Nose pad electrodes detect eye movements to monitor user attention, resolving the trade-off between precise sight-line sensing and skin contact discomfort.
A portable device detects continuous touch movements within text areas to recognize selected text and switch application screens.
A mouse microprocessor generates distinct control commands based on scroll wheel rotation speed to adjust scrolling behavior.