Dual-Display Computer-Generated Experiences for Immersion and Social Cues
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Solution Overview
Problem
Existing methods for interacting with virtual and augmented reality environments are cumbersome, inefficient, and create a significant cognitive burden on users, often requiring multiple inputs and lacking sufficient feedback, which hinders social interaction and wastes energy.
Innovation Solution
A computing system with two display generation components, one facing the user and one facing away, provides computer-generated experiences while conveying status information to the surrounding environment, reducing the need for user inputs and enhancing social interaction.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If head-mounted display devices are used to provide virtual reality and mixed reality experiences, then the user experience is improved, but social interaction and information exchange with the outside world are hindered
Solution Approach 1:
The system divides the display functionality into two separate displays: a first display for providing virtual reality/mixed reality content to the user, and a second display for showing status information to the surrounding environment. This segmentation allows each display to serve its specific function without interfering with the other, resolving the contradiction between immersive user experience and social interaction.
Solution Approach 2:
The second display acts as an intermediary between the user engaged in virtual reality and the surrounding physical environment. It conveys status information about the user's state and the virtual environment to others, enabling social interaction without requiring the user to remove the head-mounted display or break immersion.
2Device complexity
If conventional user interfaces are used for interacting with virtual elements, then the system is simple to operate, but the interaction becomes cumbersome and creates cognitive burden
Solution Approach 1:
The system provides visual feedback by displaying status information on the second display that reflects the user's current state and actions in the virtual environment. This feedback loop helps users understand the connection between their inputs and system responses, reducing cognitive burden and improving interaction efficiency without complicating the interface.
Solution Approach 2:
The system automatically manages and displays status information about the virtual environment and user state without requiring explicit user commands. This self-service approach reduces the number of inputs needed while maintaining simple interface operation, as the system proactively provides relevant information.
3Adaptability or versatility
If multiple inputs are required to achieve desired outcomes in augmented reality environments, then the system provides comprehensive control, but the interaction takes longer and wastes energy
Solution Approach 1:
The system performs preliminary actions by automatically detecting and responding to user states and environmental context without requiring multiple sequential user inputs. Status information is proactively displayed on the second display based on predefined criteria, enabling faster interaction while maintaining comprehensive control through automated system responses.
Data Source
AI summary
A computing system displays, via a first display generation component, a computer-generated environment, and concurrently displays status information corresponding to the computing system via the second display generation component, including concurrently displaying: a visual representation of a portion of a user of the computing system who is in a position to view the computer-generated environment via the first display generation component, and one or more graphical elements that provide a visual indication of content in the computer-generated environment. The computing system detects a respective event; and in response, the computing system changes a level of immersion of the computer-generated environment displayed via the first display generation component, and changes the status information that is displayed via the second display generation component, including changing an appearance of the visual representation of the portion of the user of the computing system.


