Eyelid Motion Interaction for Extended Reality Object Selection
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Solution Overview
Problem
XR systems face challenges in detecting user gaze and field of view, making it difficult to determine which object the user desires to interact with, and current interaction methods like hand gestures or joysticks are cumbersome.
Innovation Solution
Systems and methods for detecting eyelid motion to regenerate XR environments with modified detail levels and perform actions based on eyelid motion identifiers, combined with gaze shift indicators and voice commands for enhanced interaction.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If hand gestures or joystick are used for navigation, then user can interact with XR environment, but operation becomes cumbersome and user experience deteriorates
Solution Approach 1:
The patent replaces mechanical input devices (hand gestures, joysticks) with an optical/biological detection system that monitors eyelid motion and gaze direction. This substitution eliminates the need for external input devices while enabling more natural and convenient interaction through involuntary or minimal eye movements.
Solution Approach 2:
The system utilizes the user's own physiological signals (eyelid motion, gaze direction) as the input mechanism. The user's natural eye movements serve as the control interface, eliminating the need for separate control devices and making the interaction more intuitive and convenient.
2Measurement precision
If pupil dilation and constriction are monitored to determine gaze, then field of view can be detected, but reliability deteriorates due to lack of user control over pupil
Solution Approach 1:
The patent introduces eyelid motion as an intermediary signal between the user's intent and the system's gaze detection. Instead of directly monitoring the uncontrollable pupil, the system detects eyelid movements (blinking, closing) that are more reliably controllable by the user and correlate with gaze direction and focus intent.
3Adaptability or versatility
If multiple objects are in user's field of view, then environment complexity increases, but determining which object user desires to interact with becomes difficult
Solution Approach 1:
The patent applies local quality by associating different eyelid motion patterns with different objects in the field of view. Each object can be selected through a specific eyelid motion (e.g., number of blinks, duration of eye closure), allowing the user to interact with specific objects even when multiple objects are present, thereby maintaining environment richness while solving the selection difficulty.
Data Source
AI summary
Systems and methods are described for extended reality environment interaction. An extended reality environment including an object is generated for display, and a table of eyelid motion identifiers and corresponding actions performable on the object in the extended reality environment is stored in memory. An eyelid motion is detected by using a sensor, and the detected eyelid motion is matched to one of the stored eyelid motion identifiers. An updated version of the extended reality environment, based on the action that corresponds to the matched eyelid motion, is generated for display, in response to matching the detected eyelid motion to one of the stored eyelid motion identifiers.


