Personalized Augmented Reality Views Using Location-Based Scope

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Solution Overview

Problem

Existing augmented reality systems fail to provide personalized experiences for users and are limited by the inefficiency and expense of renting or buying additional physical space for storage.

Innovation Solution

A system and method for presenting an augmented reality view that personalizes the experience by using a database to determine the scope of the view based on user location and environment, incorporating a renderer to display the view, and a controller to authenticate the user, allowing for personalized content presentation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If augmented reality systems use generic content delivery without personalization, then system complexity is reduced, but user experience quality deteriorates

Engineering Contradiction:
Improveuser experience qualityVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by collecting user profile information, preferences, and behavioral data before generating personalized augmented reality content. User profiles are created and stored in advance, allowing the system to quickly retrieve and apply personalization parameters when delivering AR content, rather than computing personalization in real-time during content delivery

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces an intermediary personalization layer between the generic AR content source and the user. This intermediary component processes user profiles and injects personalized elements into the AR experience, acting as a mediator that translates generic content into user-specific presentations without requiring complete system redesign

Inventive Principle:
Principle #24Intermediary (Mediator)

2Quantity of substance

If businesses rent or buy additional physical space for storage, then storage capacity is increased, but cost and efficiency deteriorate

Engineering Contradiction:
Improvestorage capacityVSAvoidcost efficiency
Core Design Contradiction:
Quantity of substanceVSProductivity

Solution Approach 1:

The system transitions from two-dimensional physical storage space to three-dimensional virtual space by implementing augmented reality overlays that display storage information, inventory data, and spatial utilization metrics. This allows businesses to visualize and manage storage capacity without physically expanding storage facilities

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent creates virtual copies of physical storage environments through augmented reality representations. These digital twins or virtual models replicate physical storage spaces, allowing businesses to monitor, manage, and optimize storage utilization without requiring additional physical infrastructure

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12374105B2Systems and methods for personalized augmented reality view
Publication Date: 2025.07.29 CAPITAL ONE SERVICES LLC
  • US12374105B2 patent drawing
  • US12374105B2 patent drawing
  • US12374105B2 patent drawing

AI summary

Systems and methods for presenting an augmented reality view are disclosed. Embodiments include a system with a database for personalizing an augmented reality view of a physical environment using at least one of a location of a physical environment or a location of a user. The system may further include a hardware device in communication with the database, the hardware device including a renderer configured to render the augmented reality view for display and a controller configured to determine a scope of the augmented reality view authenticating the augmented reality view. The hardware device may include a processor configured to receive the augmented reality view of the physical environment, and present, via a display, augmented reality content to the user while the user is present in the physical environment, based on the determined scope of the augmented reality view.