Dynamic VR Navigation Mapping From Crowd-Sourced User Routes

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Solution Overview

Problem

Current VR navigation systems lack dynamism and fail to adapt to changing VR spaces, hindering user collaboration and engagement due to the absence of collective navigational intelligence from user behavior, and traditional mapping solutions are inapplicable as they rely on geographic and architectural constants not present in VR environments.

Innovation Solution

A computerized method and system that utilizes user devices and VR mapping engines to track user movements, store data on user identities, routes, and VR constructs, and generate dynamic maps with personalized navigation cues, incorporating crowd-sourced data and virtual drones for continuous updates.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If pre-applied signposts or overhead maps are used for VR navigation, then users can receive basic directional guidance, but the navigation system lacks dynamism and cannot adapt to changing VR spaces

Engineering Contradiction:
Improveadaptability to changing VR spacesVSAvoidnavigation system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transforms static navigation elements into dynamic ones by continuously updating signposts and maps based on real-time user behavior data. The system collects navigation data from multiple users, analyzes popular routes and locales, and dynamically regenerates navigation cues to reflect current space usage patterns and changes.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements feedback loops where user navigation behavior is continuously monitored and fed back into the navigation system. This feedback mechanism allows the system to learn from user patterns and automatically update signposts, maps, and directional guidance to match actual usage patterns and space evolution.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If traditional mapping solutions are applied to VR spaces, then geographic and architectural constants can be used for navigation, but these solutions fail in VR environments that lack such constants

Engineering Contradiction:
Improveapplicability to VR environmentsVSAvoidloss of geographic and architectural constants
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system creates virtual copies of navigation information by generating synthetic geographic and architectural constants from user behavior data. Instead of relying on physical constants, the system constructs virtual reference frameworks based on aggregated user navigation patterns, popular locales, and frequently traversed routes.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transforms the navigation problem by changing the parameters used for orientation. Rather than relying on fixed geographic coordinates and architectural features, the system uses dynamic parameters such as user density, visit frequency, route popularity, and temporal patterns to create navigational references adapted to the virtual environment.

Inventive Principle:
Principle #35Parameter changes

3Loss of information

If static navigation cues are used in VR spaces, then the navigation system is simple to implement, but it fails to capture collective navigational intelligence from user behavior

Engineering Contradiction:
Improvecollective navigational intelligenceVSAvoiddata collection and processing complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system makes the navigation system multi-functional by simultaneously performing multiple tasks: collecting user behavior data, analyzing navigation patterns, identifying popular locales and routes, generating navigation cues, and updating the virtual environment. This universal approach allows a single system to handle both data collection and navigation guidance generation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The navigation system becomes self-updating and self-improving by automatically collecting its own operational data and using that data to enhance its own performance. The system serves itself by generating navigation cues based on its own observed user behavior patterns without requiring external intervention or manual updates.

Inventive Principle:
Principle #25Self-service

4Adaptability or versatility

If VR spaces are allowed to evolve based on user contributions, then the VR environment becomes more dynamic and engaging, but existing navigation systems cannot keep up with continuous space changes

Engineering Contradiction:
Improvedynamic evolution of VR spaceVSAvoidnavigation accuracy
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system performs preliminary actions by pre-establishing a framework for continuous monitoring and update mechanisms. Rather than reacting to changes after they occur, the system is预先 configured to continuously track space modifications and proactively regenerate navigation cues before users are affected by the changes.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentEP4600785A1Method for dynamic navigation mapping in virtual reality environments based on hybrid
Publication Date: 2025.08.13 MITEL CORP
  • EP4600785A1 patent drawingFigure 1
  • EP4600785A1 patent drawingFigure 2
  • EP4600785A1 patent drawingFigure 3

AI summary

A computerized system and method for mapping a virtual reality ("VR") space includes: positioning one or more users into the VR space, wherein each user utilizes a user device to move from a first VR locale to a second VR locale within the VR space. The user's movement is communicated to a VR mapping engine in communication with a memory that can store one or more of (a) the identity of the VR user, (b) the date and time the VR user entered and exited the VR space, (c) the route taken by the VR user from the first VR locale to the second VR locale, and (d) VR constructs along the route taken by the user. The VR mapping engine generates a route between the first VR locale and second VR locale based on the user's route, and includes the VR constructs that the user encountered along the route. A wire frame processor receives instructions from the VR mapping engine to generate the route in VR and to make a map with the route accessible to other users that enter the VR space. VR drones may also be used to map the VR space.