A camera detects gaze position and user distance, then provides guide UI to keep main content within the viewing angle.
A wrist-worn interface combines muscle signals, location sensing, and state-based logic for machine control without display-based input.
This case uses a listening-position interface and ambisonic audio streams to improve 3D localization as XR users move.
This case uses viewpoint position structures and geographical offsets to align VR and AR content while supporting transparent backgrounds.
This VR control method maps rectangular application content onto a curved surface to improve edge viewing comfort.
This BCI case adjusts illuminance and light scenes from measured brain-signal noise to improve control reliability.
A gravity sensor repositions an on-screen shutter as device orientation changes, improving access without dedicated hardware.
The display detects physical-environment interaction and adjusts tint and content presentation, avoiding manual tint changes or HMD removal.
Supervised machine learning maps visual control-panel elements to operations, enabling remote device control without direct touch.
Content-aware tactile patterns simplify touch navigation, reduce repeated inputs, and help conserve battery power.
A recurrent neural network uses context priors and cortical signals to decode speech faster while preserving intelligibility.
Position tracking adapts VR de-escalation scenarios and delivers electronic impulses.
A 3D-camera assistant combines AI recognition and propulsion for hands-free spatial awareness.
Video see-through AR recognizes marked vessels and renders touch-responsive virtual chemicals for safe, immersive training.
Pose detection and directional guide objects let users move avatars naturally in VR without joystick-only control.
A gaze camera and multi-channel image processing preserve high resolution where users look while lowering resolution elsewhere.
Closed-loop visual modulation and model weighting help maintain accurate neural signal associations without repeated calibration sessions.
A holographic out-coupler in the transparent lens waveguide creates telecentric illumination for reliable eye-motion measurement.
A wearable combines biopotential and wrist-motion data to classify hand gestures for accessible device control.
A hand garment sends inputs to a main device for remote processing, preserving secondary-device battery life and flexible actions.
A toggle circuit alternates reference and modulated fields to improve pressure detection and preserve data transmission.
AI analyzes haptic feedback and completed-task quality scores to transmit optimized voltage, current, temperature, and position settings.
Cylindrical 3D views align patient data and reduce visual clutter.
Transmissive displays overlay avatars and virtual objects on the real world, reducing disorientation in shared mixed reality.
Video-see-through AR uses thermal diodes in physical vessels to simulate reaction heat without hazardous chemicals.
IMU-equipped footwear or apparel converts real-time motion into audio samples and visual effects, restoring physical performance expression.
When device use reaches a preset limit, a blocking page pauses app operations until user authentication succeeds.
The XR device predicts physical-object focus, shows relevant app elements, and suppresses unrelated graphics to improve safety.
Image sensors detect physical input devices and update virtual overlays in CGR, reducing integration complexity while conserving power.
This case combines gaze selection, threshold-based visual placeholders, and secondary inputs for precise virtual-element manipulation.
A grip sensor proxies pen pressure in VR, controlling line width and transparency without a touch surface.
An inorganic insulation layer prevents wiring peeling in vibrating piezoelectric sensors.
An intermediary cursor manager coordinates application requests so each interface surface can apply tailored cursor behavior.
A wearable-aware display switches between touch UI and haptic feedback to improve finger input during mixed-reality viewing.
This case adjusts virtual ray appearance from controller position, improving visual feedback and interaction diversity in virtual scenes.
This case replaces fragile piezoelectric actuators with latching electromagnetic coils for dense, cleanable Braille displays.
External vehicle IMU data helps XR devices stabilize virtual objects during motion.
Dummy characters limit nuisance interactions while preserving selective character visibility.
The case compares measured and expected gaze at user interactions, then adjusts calibration parameters during surgical robot setup.
Isolated heating membranes deliver low-power heat and vibration in compact haptic actuators.
A ballpoint refill and tip-mounted signal chip let one active stylus pen write on paper and operate touch panels.
This case uses front-camera eye-gaze profiles, random visual prompts, and machine learning to verify liveness during mobile access.
This case integrates multiple actuators along the display buffer to transmit vibration and improve virtual reality immersion.
A controller uses editing screens, layout icons, and thumbnails to manage multi-app transitions between enlarged and reduced display modes.
User movement data and virtual drones continuously update VR routes and maps, improving orientation as spaces evolve.
A graphical interface previews audio modes while switching, helping users choose quickly, save preferences, and conserve battery power.
Authorized audio streams are rendered by privacy zone, protecting sensitive information while preserving spatial accuracy in mixed reality.
This case registers HMD coordinates from sensor-based feature correspondences, reducing marker setup, damage, and security risks.
An integrated display detects reflected eye and eyelid light to identify blinking and estimate fatigue in wearable viewing equipment.
Eye tracking identifies relevant frame regions for edge processing, reducing transmitted image data, bandwidth use, and latency.