Variable Torque Transmission for Haptic Feedback at End Stops

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Haptic feedback in controller devices diminishes when the user input element reaches an end stop position, limiting the kinesthetic haptic effect and user immersion in gaming and virtual reality applications.

Innovation Solution

The haptically-enabled controller device incorporates a transmission component with varying multiplication factors for force or torque transfer, a haptic control unit that selects appropriate haptic effects based on the user input element's position, a potential energy accumulator, and mechanical or programmable detents to enhance haptic feedback at the end stop position.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the user input element reaches an end stop position, then the mechanical range of motion is completed, but the haptic feedback diminishes and user immersion is reduced

Engineering Contradiction:
Improvehaptic feedback consistencyVSAvoiduser immersion
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The transmission component employs a variable multiplication factor that dynamically adjusts based on the user input element's position. As the element approaches the end stop position, the multiplication factor increases to compensate for the natural diminishment of haptic feedback, maintaining consistent force feedback throughout the entire range of motion

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the torque transfer parameter (multiplication factor) as a function of position. The haptic control unit modifies the transmission ratio in real-time based on the user input element's position, ensuring that haptic feedback remains effective even when the element is near the end stop position

Inventive Principle:
Principle #35Parameter changes

2Device complexity

If a fixed multiplication factor is used for torque transfer, then the transmission system is simpler, but haptic feedback diminishes at the end stop position

Engineering Contradiction:
Improvetransmission system complexityVSAvoidhaptic feedback consistency
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

Rather than using a fixed mechanical transmission ratio, the system implements a dynamic multiplication factor that varies with position. This is achieved through a haptic control unit that adjusts the torque output based on real-time position feedback, creating a variable transmission effect without complex mechanical linkages

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The haptic control unit acts as an intermediary between the motor and the user input element. It processes position information and modulates the motor output accordingly, enabling variable torque transfer without requiring complex mechanical transmission components

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If haptic feedback is maintained at end stop position, then user immersion is enhanced, but additional control mechanisms are required

Engineering Contradiction:
Improveuser immersionVSAvoidcontrol system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system implements a feedback loop where the haptic control unit continuously monitors the user input element's position and adjusts the motor output accordingly. This closed-loop control ensures that the multiplication factor is optimized at each position, maintaining effective haptic feedback throughout the range of motion

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The haptic control unit automatically adjusts the torque transfer based on position information without requiring external intervention. The system self-regulates the multiplication factor to maintain consistent haptic feedback, reducing the need for additional manual control mechanisms

Inventive Principle:
Principle #25Self-service

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

These solutions maintain or enhance haptic effects at the end stop position, ensuring consistent user feedback and immersion by increasing torque transfer, selecting appropriate haptic styles, and utilizing energy accumulation to boost feedback, thereby overcoming the diminishment of haptic feedback.

Implementation Method 1

The transmission component is configured to transfer the force or torque from the haptic actuator to the user input element with a first multiplication factor when the user input element is at the first position, and to transfer the force or torque from the haptic actuator to the user input element with a second multiplication factor when the user input element is at the end stop position

Methodology Applied
Scientific EffectMechanical Advantage: Mechanical Advantage

Data Source

PatentUS10509472B2Methods and apparatuses for endstop diminishment solutions in haptically-enabled controller devices
Publication Date: 2019.12.17 IMMERSION CORP
  • US10509472B2 patent drawing
  • US10509472B2 patent drawing
  • US10509472B2 patent drawing

AI summary

A haptically-enabled controller device comprising a controller body, a user input element, a haptic actuator, and a transmission component is presented. The user input element has a range of motion that extends from a first position to an end stop position. The haptic actuator is configured to output a force or torque. The transmission component comprises an arm connected to the haptic actuator and to the user input element. The arm is configured to transfer the force or torque from the haptic actuator to the user input element with a first multiplication factor when the user input element is at the first position, and to transfer the force or torque from the haptic actuator to the user input element with a second multiplication factor when the user input element is at the end stop position. The second multiplication factor is higher than the first multiplication factor.