VR De-Escalation Tool with Position-Based Scenario Feedback

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing VR systems are static and lack client-facing authoring tools for multi-participant and free-roaming scenarios, failing to allow users to transition between different situations based on their actions, and do not provide tools for delivering electronic impulses to targets.

Innovation Solution

A VR system with wearable devices and position indicators that track user movements, a simulation engine controlling scenarios, and a modular symptoms generator that modifies scenarios based on predefined position data and user actions, allowing for dynamic simulations and delivery of electronic impulses.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If VR scenarios are made static and simple to implement, then system complexity is reduced, but adaptability to user actions and multi-participant interaction is lost

Engineering Contradiction:
Improveadaptability to user actionsVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic scenario modification where the simulation engine continuously monitors user actions through position indicators and wearable devices, then automatically adjusts scenario parameters in real-time. This allows the system to adapt to user behaviors (e.g., transitioning from de-escalation to apprehension scenarios based on user actions) without requiring manual reconfiguration, thereby achieving high adaptability while managing complexity through automation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates feedback loops where position data from trackers and wearable devices is fed back to the simulation engine, which then modifies scenario outcomes based on user performance. This feedback mechanism enables the system to learn from user actions and dynamically adjust the simulation, enhancing adaptability while the automated feedback processing helps manage system complexity through structured data flow.

Inventive Principle:
Principle #23Feedback

2Ease of operation

If client-facing authoring tools are provided for multi-participant scenarios, then ease of operation is improved, but device complexity increases

Engineering Contradiction:
Improveease of scenario authoringVSAvoidauthoring tool complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements self-service scenario authoring through intuitive client-facing tools that allow users to configure multi-participant VR scenarios without requiring deep technical knowledge. The system provides automated functionality for tracking multiple users, managing positions, and adjusting scenario parameters, enabling end-users to create complex simulations independently. This self-service approach improves ease of operation while the automated underlying systems manage the complexity.

Inventive Principle:
Principle #25Self-service

3Reliability

If electronic impulses are delivered to targets in VR, then training realism is improved, but harmful factors increase

Engineering Contradiction:
Improvetraining realismVSAvoidharmful electronic impulses
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The patent uses wearable devices and position indicators as intermediaries between the VR simulation and physical training. These devices deliver electronic impulses (such as vibrations or alerts) to trainees based on their virtual actions, providing tactile feedback that enhances training realism. The wearable devices serve as a safe intermediary that translates virtual scenario outcomes into physical sensations without exposing trainees to actual harm, thus improving training effectiveness while managing safety.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20250251783A1Virtual reality de-escalation tool for delivering electronic impulses to targets
Publication Date: 2025.08.07 V-ARMED INC
  • US20250251783A1 patent drawing
  • US20250251783A1 patent drawing
  • US20250251783A1 patent drawing

AI summary

A VR system is described. A simulation engine receives position data of an object during a scenario and transmits the position data to a modular symptoms generator. The modular symptoms generator queries a database to determine predefined position data for the object during the scenario and compares the captured position data with the predefined position data for the object during the scenario. If the position data for the object meets or exceeds the predefined position data, the modular symptoms generator executes a first modification on a portion of the scenario and if the position data for the object fails to meet or exceed the predefined position data, the modular symptoms generator executes a second modification on a portion of the scenario. The first modification results in a more favorable situation as compared to the situation resulting from the second modification.