Exoskeleton Movement Device for Amusement Park Visitor Flow Control
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Solution Overview
Problem
Traditional amusement parks face challenges in providing an extraordinary and high-entertainment experience for visitors, with limitations in controlling visitor flows and enhancing thrill levels while ensuring safety.
Innovation Solution
The integration of an exoskeleton unit with movement devices that can force or synchronize movements with attractions, allowing for haptic stimulation and remote control of visitors' body parts, optimizing visitor flow and enhancing the immersive experience through synchronization with XR headsets and reproduction devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If exoskeleton units are introduced to force movements and provide haptic stimulation, then entertainment value and thrill levels are improved, but device complexity increases
Solution Approach 1:
The patent combines multiple functions into the exoskeleton unit: movement forcing capability, haptic stimulation generation, and synchronization with attraction events. This merging of functions allows the single device to deliver comprehensive entertainment enhancement while managing complexity through integration rather than multiple separate systems
Solution Approach 2:
The exoskeleton unit is designed as a multi-functional device that can force movements, provide haptic feedback, and adapt to different attraction types and visitor needs. This universality allows one device to serve multiple entertainment purposes across various ride scenarios, improving overall entertainment value without proportionally increasing complexity
2Productivity
If exoskeleton units force movements upon visitors, then visitor flow control is improved, but ease of operation deteriorates
Solution Approach 1:
The exoskeleton unit operates autonomously by detecting visitor presence and automatically forcing appropriate movements based on pre-programmed attraction sequences. The system serves itself by making real-time decisions about when and how to guide visitors, eliminating the need for constant operator intervention and improving visitor flow control while maintaining ease of operation through automation
Solution Approach 2:
The system incorporates feedback mechanisms that monitor visitor position, movement status, and attraction event timing. This feedback loop allows the exoskeleton to dynamically adjust its movement forcing actions, optimizing visitor flow control while adapting to actual visitor responses and maintaining operational ease through intelligent real-time adjustments
3Adaptability or versatility
If exoskeleton units synchronize with attraction events, then thrill levels are improved, but reliability requirements increase
Solution Approach 1:
The exoskeleton unit is pre-programmed with attraction event sequences and synchronization protocols before operation. By preparing the movement and haptic stimulation patterns in advance, the system ensures reliable synchronization with attraction events without requiring complex real-time decision-making, thereby improving thrill levels while maintaining robust reliability through pre-planned coordination
4Productivity
If exoskeleton units are used to guide visitors through predefined courses, then visitor flow optimization is improved, but loss of visitor freedom increases
Solution Approach 1:
The exoskeleton unit dynamically adjusts its movement forcing intensity and guidance strength based on visitor responses, attraction context, and flow optimization needs. This dynamic operation allows the system to optimize visitor flow while adapting to individual visitor preferences and comfort levels, thereby balancing productivity improvement with preservation of visitor freedom through flexible, context-aware control
Data Source
AI summary
The present invention relates to a method for operating an amusement park (1) for at least one visitor (5) and having at least one attraction (2), wherein at least one exoskeleton unit (30) comprising at least one movement device (32) is provided for the at least one visitor (5) and the at least one exoskeleton unit (30) forces at least one movement or stance upon the at least one visitor (5). In addition, the present invention relates to an amusement park.
