Feedback Loop Control Device for Gaming Content Re-performance
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Solution Overview
Problem
Feedback loop systems in various industrial and gaming applications face challenges in efficiently determining the input values required to modify performance differences between target and actual outputs, particularly in scenarios where re-performing units of content is costly and resource-intensive, such as in gaming machines where re-spinning reels can be expensive.
Innovation Solution
A control device and method that calculates the input value required to re-perform units of content based on probabilistic outcomes, normalizes this value using a baseline input, and generates a graphical display layout to visually represent the units, allowing for informed decision-making on re-performance within an interactive graphical user interface.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If re-performing units of content is done to achieve target output, then performance score improves, but resource consumption and cost increase
Solution Approach 1:
The system performs preliminary calculations of probabilistic outcomes and normalizes input values before actual re-performance decisions are made. By pre-computing the expected outcomes and costs of re-performing units, the system enables informed decision-making that balances performance improvement needs against resource consumption, avoiding unnecessary re-performance operations.
2Measurement precision
If input values are calculated based on probabilistic outcomes, then decision-making accuracy improves, but computational complexity increases
Solution Approach 1:
The system changes the parameter representation by normalizing input values based on probabilistic outcomes. Instead of working with raw, unnormalized values that would require complex comparative analysis, the system transforms them into normalized parameters that directly represent expected outcomes, simplifying the decision-making process while maintaining accuracy.
3Loss of information
If graphical display layout is generated to visualize units, then user interface informativeness improves, but processing time increases
Solution Approach 1:
The system extracts only the essential visual representation elements needed for informed decision-making and presents them through a graphical display layout. By selectively displaying only the most relevant information about units and their re-performance potential, the system provides comprehensive information without requiring processing of unnecessary data, thus reducing processing time while maintaining informativeness.
Data Source
AI summary
Methods and devices for a feedback loop system, associated with delivery of content related to a software application, are disclosed. A method includes determining, for the content, a difference between a target output and a performance output. The performance output is an aggregate of respective unit outputs for unit(s) of the content. The method includes determining an input value required to re-perform at least one of the units. The re-performance can modify the difference. The input value, based on a probabilistic calculation of possible outcomes of the re-performance, is normalized based on a pre-determined baseline input value. The method includes determining, based on the normalized input value, an adjusted unit output associated with the re-performance. The method includes generating, based on the respective unit outputs and the adjusted unit output, and providing for display on a GUI, a graphical display layout comprising a visual representation of the unit(s).


