Gaming Machine Service Interface with Server Dispatch

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Solution Overview

Problem

Traditional gaming machines require casino employees to manually notice and address player requests, leading to inefficient service, increased maintenance costs, and lost revenue due to machine downtime.

Innovation Solution

Integration of a customer service interface in gaming machines that allows players to request assistance via voice input or push-to-talk functionality, with a server system to dispatch service requests to qualified representatives, enabling direct communication and efficient service delivery.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If manual monitoring by casino employees is used, then device complexity is reduced, but service efficiency and response time deteriorate

Engineering Contradiction:
Improveservice efficiencyVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The gaming machine automatically detects malfunctions and generates service requests without human intervention. The system self-monitors its own status through sensors and diagnostic routines, automatically notifying the server when service is needed, thereby eliminating the need for manual employee monitoring while improving service efficiency.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system implements continuous feedback loops where the gaming machine reports its operational status to the server, which then dispatches appropriate service personnel. This automated feedback mechanism ensures timely detection and response to malfunctions, significantly improving service efficiency compared to manual monitoring.

Inventive Principle:
Principle #23Feedback

2Loss of time

If automated service request system is implemented, then service efficiency improves, but device complexity increases

Engineering Contradiction:
Improveresponse timeVSAvoidsystem complexity
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

A centralized server acts as an intermediary between multiple gaming machines and service personnel. The server receives, processes, and routes service requests, reducing the complexity burden on individual machines while enabling automated rapid response. This intermediary architecture allows scalable deployment without proportionally increasing overall system complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The server performs multiple functions including receiving service requests, analyzing malfunction types, dispatching appropriate personnel, and tracking service status. This multi-functional approach consolidates complexity into a single centralized system rather than distributing it across numerous individual components, improving response time while managing overall system complexity efficiently.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If integrated customer service interface is added to gaming machine, then service efficiency improves, but device complexity increases

Engineering Contradiction:
Improveservice accessibilityVSAvoidmachine complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The customer service interface is merged with the existing gaming machine control system, sharing common hardware components such as the display screen, processor, and communication interfaces. This integration allows the service functionality to be added without requiring separate dedicated hardware, thereby improving service accessibility while minimizing the increase in device complexity.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS11222505B2Device and system with integrated customer service components
Publication Date: 2022.01.11 INTERNATIONAL GAME TECHNOLOGY INC
  • US11222505B2 patent drawing
  • US11222505B2 patent drawing
  • US11222505B2 patent drawing

AI summary

The present disclosure relates generally to a server that manages a plurality of gaming machines. As a non-limiting example, the server may include instructions that receive a message indicating that a user has requested assistance in connection with a gaming machine, instructions that analyze the message to determine a type of assistance required to satisfy the user request, instructions that determine a destination address for a service communication device, where the service communication device is selected based on the type of assistance required to satisfy the user request, and instructions that cause a service request message to be transmitted to the destination address.