Multi-Engine GPU Command Buffer Segmentation for Accurate Capture

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Solution Overview

Problem

Traditional methods for capturing and analyzing commands in multi-engine graphics processing units (GPUs) face challenges due to dependencies between command buffer segments, leading to invalid results and inefficient performance optimization.

Innovation Solution

The technique involves recursively dividing command buffer segments into atomic elements (seglets) to isolate synchronization dependencies, allowing for accurate capture and analysis of memory states without interference from other GPU engines, enabling optimal GPU performance analysis and optimization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If commands are captured in a linear sequence corresponding to insertion order, then the capture process is simple, but the analysis results become invalid due to dependencies between command buffer segments

Engineering Contradiction:
Improvesimplicity of capture processVSAvoidaccuracy of analysis results
Core Design Contradiction:
Ease of manufactureVSMeasurement precision

Solution Approach 1:

The command buffer segment is divided into multiple atomic sequences (seglets) based on synchronization commands. Each seglet represents an atomic unit of commands that can be executed independently without interference from other seglets. This segmentation allows accurate capture of memory states for each atomic sequence while maintaining the dependency relationships between segments through synchronization points.

Inventive Principle:
Principle #1Segmentation

2Measurement precision

If command buffer segments are divided into atomic sequences, then memory state capture accuracy is improved, but the complexity of the capture process increases

Engineering Contradiction:
Improveaccuracy of memory state captureVSAvoidcomplexity of capture process
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The command buffer is segmented into atomic sequences delimited by synchronization commands. This segmentation enables accurate memory state capture for each atomic unit while the synchronization commands themselves provide the necessary coordination information, balancing complexity with accuracy.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Synchronization commands act as intermediaries between atomic sequences. These synchronization commands serve as mediators that coordinate the execution of different atomic sequences and provide the necessary timing information for accurate memory state capture without requiring complex coordination mechanisms.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If dependencies between command buffer segments are not considered, then the analysis process is faster, but the results become invalid due to race conditions

Engineering Contradiction:
Improvespeed of analysis processVSAvoidvalidity of analysis results
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

By segmenting the command buffer into atomic sequences separated by synchronization commands, the analysis process can treat each segment independently, improving analysis speed while the synchronization points ensure correctness by eliminating race conditions between segments.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The atomic sequences maintain continuous execution flow within each segment while synchronization commands ensure proper ordering between segments. This continuity allows fast analysis of individual segments without sacrificing overall reliability, as the synchronization points guarantee that dependencies are respected.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS10198784B2Capturing commands in a multi-engine graphics processing unit
Publication Date: 2019.02.05 MICROSOFT TECHNOLOGY LICENSING LLC
  • US10198784B2 patent drawing
  • US10198784B2 patent drawing
  • US10198784B2 patent drawing

AI summary

The techniques and systems described herein are directed to capturing commands in a multi-engine graphics processing unit (GPU). Captured commands can be played back by a developer to optimize software, hardware, and drivers. To accurately capture commands and memory associated with the commands during execution, dependencies between command buffer segments associated with the various GPU engines may be determined and used to divide a command buffer segment into atomic elements (which may also be referred to as seglets). Command buffer segments are analyzed to identify synchronization commands, which may represent a point in a command buffer segment that relies on an operation to be completed in another command buffer segment. The command buffer segment can be recursively divided into seglets based on the synchronization commands. The resulting seglets represent command segments that, upon execution, operate without synchronization interference from other command buffer segments.