Haptic Hand Controller for Multidimensional Mixed Reality Interaction

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Solution Overview

Problem

Existing computer interfaces, such as mice and joysticks, provide limited multi-dimensional interaction and fail to deliver natural haptic sensations to the hand and fingertips, hindering immersive engagement in virtual and augmented environments.

Innovation Solution

A haptic hand controller that clasps onto the user's hand, measuring hand and finger motions to control graphical interfaces while delivering haptic sensations through electromechanical components and wireless communication, enabling multi-dimensional interaction and natural hand gestures.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a hand-held computer mouse or joystick is used, then device portability is improved, but haptic feedback capability deteriorates

Engineering Contradiction:
Improvedevice portabilityVSAvoidhaptic feedback capability
Core Design Contradiction:
Ease of operationVSObject-generated harmful factors

Solution Approach 1:

The patent replaces traditional mechanical input devices (mouse, joystick) with a haptic hand controller that uses electromechanical actuators to generate tactile feedback. The system substitutes mechanical sliding or twisting motions with haptic actuation, enabling natural hand gestures to control digital interfaces while providing immersive tactile sensations through the controller's contact points with the hand.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The hand controller integrates multiple functions into a single device: it serves as both an input device for controlling digital interfaces and an output device for delivering haptic feedback. The controller simultaneously measures hand motions, translates them to digital commands, and provides tactile feedback, eliminating the need for separate input and feedback devices.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Device complexity

If traditional computer interfaces are used, then system simplicity is improved, but interaction dimensionality deteriorates

Engineering Contradiction:
Improvesystem simplicityVSAvoidinteraction dimensionality
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent adds haptic feedback as a new dimension to traditional two-dimensional computer interfaces. By incorporating tactile sensations that can be felt through the hand and fingertips, the system transitions from planar interaction to multi-dimensional interaction, enabling users to perceive depth, texture, and spatial relationships in virtual environments through tactile cues.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The hand controller acts as an intermediary between the user's hand and the digital interface. It captures hand motions and gestures, translates them into digital commands, and simultaneously delivers haptic feedback to the hand. This intermediary device bridges the gap between physical hand movements and virtual digital interactions, enabling natural multi-dimensional control.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If haptic hand controller is designed to clasp onto hand, then interaction naturalness is improved, but device complexity increases

Engineering Contradiction:
Improveinteraction naturalnessVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The controller is divided into multiple functional segments: a hand-clasping structural component for natural engagement, sensor arrays for measuring hand motions and forces, actuator modules for delivering haptic feedback at specific contact points, and processing electronics. This segmentation allows each component to be optimized independently while working together to achieve natural hand interaction.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The controller incorporates dynamic elements including adjustable spring tension in the clasping mechanism, real-time measurement of hand motions and applied forces, and adaptive haptic feedback that responds to user interactions. The system dynamically adjusts its response based on detected hand gestures and contact forces, enabling natural and intuitive control.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12353626B2Haptic hand controller system for mixed reality
Publication Date: 2025.07.08 DISTAL REALITY LLC
  • US12353626B2 patent drawing
  • US12353626B2 patent drawing
  • US12353626B2 patent drawing

AI summary

The technology disclosed herein includes a controller or device that provides multi-dimensional hand interaction with the digital world by delivering physical sensations to the palm and the fingertips. The device translates motion from the hand and fingers to control of a computer device, while simultaneously receiving signals to display haptic sensations. The device is “controller-held” around a user's hand, holding onto hand anatomy at key locations. In some embodiments, the device has one-handed engagement and disengagement. In some embodiments, the device may be used as a game controller, incorporating WebVR electronics and software, wireless communication, power-harvesting electronics, inertial measurements unit electronics including additional inputs for camera-based IMU supplementation, battery recharging electronic and internal communication protocol support electronics. In some embodiments, the device may be used in non-gaming environments, and include additional electronics that support universal remote controller components, IoT compatibility, and compatibility for wireless charging.