A machine-learning model combines PPG and accelerometer data to recognize gestures and control devices without touch.
Two-level motion screening identifies user actions in real time for immediate feedback.
A dental chair foot controller uses a rotating, pressing pedal, cam block, rail, and spring to improve convenient airflow control.
This case combines wearable imaging, fiducial markers, and IMU data to improve handheld position and orientation tracking.
Environment and user sensors assess gaze and element salience, then adjust focal regions to surface critical data without overwhelming users.
This case decodes a donor's emotional neural pattern and converts it into stimulation for recipient brain induction.
This VR case uses gesture recognition and visual adjustment controls to configure virtual desktop height and size.
This case maps edge gestures to movement length, enabling screenshots, app switching, and display adjustments without extra hardware.
This case combines gaze-based resolution and framerate control with reprojection to reduce VR latency, power use, and visual artifacts.
An eye tracker and outward-facing sensor select attentive gaze points to map areas of interest in changing environments.
A multi-sensor training interface teaches a model to estimate multi-touch force from heatmaps, reducing hardware complexity.
A vision-based eyewear interface maps hand regions and interprets bimanual gestures for precise virtual element selection.
This case replaces bulky glove actuators with artificial muscles for realistic tactile resistance, longer wear, and greater dexterity.
A hybrid varifocal device combines variable and fine-resolution optical power adjustment to reduce focus-convergence conflict in AR and VR.
Projection-line tracking across perimeter keys enables accurate XR data entry while users keep wearing the headset.
Motorized foot pads apply pressure as avatars move, addressing VR sensory gaps while supporting richer multiplayer interaction.
This case uses mobile motion sensors to score interactive challenges and tailor promotions while improving consumer data relevance.
Machine learning analyzes user videos to score communication skills and deliver scalable, personalized improvement insights.
This case uses speed-dependent tactile patterns at slider endpoints to clarify touch input and improve interaction efficiency.
A virtual lens follows the virtual image's hand movement to create dynamic viewpoints while maintaining scene composition.
This case uses surface scanning and projection to expand graphical interfaces without enlarging the display device.
This case distributes format encoding across available computing nodes to preserve streaming adaptability and reduce mobile power demand.
Cameras and microphones estimate XR clock offsets, reducing network dependence and aligning shared virtual content in time and space.
A stored camera-image key restores the prior content state on activation, reducing menu searches and preserving immersion.
Head-movement detection switches binaural audio outside the field of view to mono or stereo, reducing processing demands.
A split hand-worn controller uses local processing, finger tracking, and haptic feedback to reduce AR/VR mobile computing demands.
A transparent electrode layer senses eye capacitance and converts eye motion into commands, reducing hand-use interruptions during work.
Pressure shifts cholesteric liquid crystal reflectance while a textured surface adds vibratory, audible, and tactile writing feedback.
This case uses local image processing and camera recognition to trigger assistant actions while reducing spoken input and privacy concerns.
The display detects user focus, prioritizes market data in view, and reduces peripheral updates to ease multi-window trading.
A head-wearable device compares touch and gaze positions, providing feedback only when they align within a set distance.
VR interfaces coordinate touch locations across users, varying haptic intensity or speed as virtual distance changes.
This case uses a head-wearable camera, a non-transparent reference, and neural processing for accurate, lower-power gaze estimation.
Thresholds combine geospatial context and video analytics to alert registered individuals when camera views indicate potential stalking.
Gaze-aware mitigation selectively obscures private screen content from onlookers.
This case combines hand-motion sensing and electromechanical feedback to replace mouse and joystick limits in mixed reality control.
Dual sensing devices translate seated footstep motions into virtual walking and turning, reducing space needs and fatigue.
IR commands are translated into player controls while interface data becomes a TV display for remote browsing.
Cylindrical housing structures integrate displays, speakers, and sensors to tailor visual and audio output to user context.
A correspondence table adjusts front-camera exposure from ambient brightness, improving image quality and gaze detection speed.
A pen-shaped coordinate device combines relative and absolute detection, segmented optics, and battery-level color notification.
Eye-gaze tracking selectively inhibits voice commands from reaching other participants when they target headset interface controls.
Gaze points align with browser content, while unique DOM objects reduce processing and storage demands.
Dual cameras and an IMU track a remote object as a virtual brush for creating and editing 3D objects in AR eyewear.
This XR workspace approach stores app positions and states, then restores layouts automatically when focus modes or contexts change.
Nested optical elements support long focal lengths without increasing device thickness.
This optical approach uses asymmetric lens aberration and non-uniform light-source placement to improve Purkinje image capture.
Camera settings follow gaze and depth to capture quality-checked images for scalable neural-network training.
Drag visual objects to switch flexible-display layouts across external devices.
This case uses multi-function keys, modifiers, and timeouts to improve Ethiopic typing speed and glyph completeness.
A haptic feedback manager bridges applications lacking native support to the haptic module, resolving versatility versus complexity trade-offs.
A multi-product emotion inference system constructs individual personality profiles from connected devices to detect user states with higher precision.
A photonic array waveguide divides laser light into channels to reduce speckle interference while maintaining brightness in near-eye displays.
A wearable device maps user motions to content and transmits data through a host intermediary.
A system monitors device context to dynamically correct keyboard input errors.
Segmented augmented reality views magnify clustered devices in large industrial fields of view, resolving precision selection difficulties.
A digital painting system maps touch-and-stylus gestures to application functions, enabling natural media control without separate UI panels.
A display data adaptation system adjusts resolution and color depth based on ambient light levels to reduce transmission bandwidth.
An operation recognition device estimates user movement and area data to detect intended contact positions before physical interaction occurs.
Sensor-equipped operating surfaces enable rapid virtual reality calibration by detecting embedded fiducial markings to define spatial boundaries.
A controller applies varying potential differences between insulated surface electrodes to generate spatially distinct touch stimuli.
A multi-angle augmented reality system generates composite visual information by capturing and processing images from distinct sensor viewpoints.
An information handling system detects fingertip movements against an imagined grid to generate key entries on a wearable computing device.
A base plate extension portion extends toward the light-emitting member to shield sidewall openings in an input device.
Aircraft touch screen panels use distinct actuator modes to generate non-overlapping haptic feedback nodes across the display surface.
Speckle pattern analysis resolves the trade-off between imaging quality and measurement precision, enabling sub-micron accuracy beyond CCD limits.
Drive electrodes apply signals to the user's body, enabling the touch screen to classify intentional touches and ignore water droplets.
A mixed reality system switches virtual object opacity based on user holding detection to balance visibility and graspability.
Combined optical lens module directs visible and invisible light beams through refractive lens groups to enable stereoscopic imaging.
A single imaging unit captures images at multiple focus distances to generate a display image based on object distance.
A control device adjusts light emission patterns around a display region based on user information to enhance visibility.
A terminal detects user holding status changes to display a photographing control on the current interface.
A text-to-speech system positions multiple audio selections in a multidimensional sound space to enable efficient user scanning.
Segmenting audio frequencies allows distinct motor types to cover bass, midrange, and treble without external pairing.
A graphical user interface generates real-time visualizations of window tint configurations on selected vehicle models.
An extension key input system allocates characters to division areas and generates predicted words by combining selected characters.
A 3D pointing device maps hand gestures to screen commands, enabling smooth navigation through media libraries via dynamic zooming.
Internal stiffening plate enhances palm rest rigidity while external illuminable connector verifies port connections.
A touch device uses a membrane pressure sensor to generate tactile feedback.
A touch pen microphone detects nib contact sounds and generates pseudo voice for auditory feedback.
A compact dispatch interface consolidates critical communication data into a single dockable window.
An information processing apparatus acquires relative body position data to display synchronized virtual objects on a headset.
Augmented reality systems integrate multi-source data using contextual analysis to generate tailored visual overlays for users.
An eye-controlled apparatus detects human eye fixation points using infrared reflection to generate precise control signals for device operation.
A foldable display detects orientation and mounting states to allocate distinct application regions across the screen surface.
A thinned vertical-cavity surface-emitting laser generates a diverging infrared beam for near-field eye illumination.
A gaze signal filter reduces variance during eye fixation periods to maintain tracking precision.
Acquires 3D displacement data from user body motions to control video and audio outputs, eliminating dedicated sensors.
A video scanner detects user actions to generate executable test scripts without manual intervention.
A system overlays virtual objects on environmental surfaces using real-time scoring algorithms.
A response function control method detects pressure position on an electronic device to disable neighboring areas.
An integrated B-pillar unit merges detection and display devices to resolve the contradiction between system complexity and ease of operation.
Software algorithms replace mechanical adjustments to calibrate retro-reflective displays, resolving the trade-off between visual quality and device complexity.
Light tracking and relative position detection resolve display boundary errors by calculating absolute coordinates from console imaging.