Virtual Reality Communication Interfaces for Distance-Based Haptic Feedback

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Solution Overview

Problem

Existing messaging systems lack the tactile or haptic capabilities that mimic face-to-face communication, failing to provide an engaging and immersive user experience.

Innovation Solution

Incorporating haptic feedback responses into messaging systems, particularly through head-wearable devices, to enhance user interaction and engagement by simulating touch inputs during video communication sessions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional messaging systems are used for communication, then the communication functionality is provided, but the user experience lacks immersion and tactile engagement

Engineering Contradiction:
Improveuser engagementVSAvoidtactile feedback
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent introduces haptic feedback devices as an intermediary between the user and the communication interface. These devices translate visual or auditory communication signals into tactile sensations, mediating the transmission of emotional and communicative information through the sense of touch. The haptic feedback system acts as a bridge that converts digital communication data into physical sensations that mimic face-to-face interaction.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces traditional visual and auditory communication channels with an additional mechanical sensing channel. By substituting purely optical/electromagnetic communication with a system that incorporates mechanical haptic feedback, the patent restores the tactile dimension of communication that is naturally present in face-to-face interactions but absent in digital messaging systems.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Loss of information

If haptic feedback responses are incorporated into messaging systems, then the sense of touch is added to enhance immersion, but the device complexity increases

Engineering Contradiction:
Improvetactile feedbackVSAvoidsystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent designs haptic feedback devices that can respond to multiple types of communication stimuli (visual, auditory, textual) through a single unified system. The same haptic actuator can generate different tactile patterns in response to various communication events, eliminating the need for separate specialized devices for each communication modality and reducing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent controls haptic feedback by modifying parameters such as vibration frequency, amplitude, and duration based on the communication context. By adjusting these physical parameters dynamically, the system can convey different emotional states and communicative intentions using the same hardware infrastructure, avoiding the need for complex mechanical configurations.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If haptic feedback is used during video communication sessions, then the communication experience becomes more immersive, but the energy consumption increases

Engineering Contradiction:
Improvecommunication experienceVSAvoidenergy consumption
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The patent implements haptic feedback as periodic or event-driven rather than continuous. The haptic actuators are activated only at specific communication moments (e.g., when a message is received, during emotional expressions, or at synchronized touch events), allowing the system to conserve energy while maintaining immersive communication experience during critical interaction moments.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The patent applies haptic feedback selectively to enhance specific aspects of communication rather than providing constant tactile stimulation. By applying partial haptic action only when it most enhances communication quality (such as during key emotional exchanges or synchronized interactions), the system achieves high immersion with minimal energy expenditure compared to continuous haptic operation.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS12353628B2Virtual reality communication interface with haptic feedback response
Publication Date: 2025.07.08 SNAP INC
  • US12353628B2 patent drawing
  • US12353628B2 patent drawing
  • US12353628B2 patent drawing

AI summary

Method starts with processor causing virtual reality (VR) interface for communication session to be displayed on first user interface of a first head-wearable apparatus and on second user interface of second head-wearable apparatus. Processor detects first touch input from first VR input device and second touch input from second VR input device. Processor monitors location of the first touch input within the first user interface and location of the second touch input within second user interface. Processor determines distance between location of the first touch input within first user interface and location on first user interface corresponding to location of second touch input within second user interface. Processor causes first and second VR input devices to generate haptic feedback response based on the distance. Haptic feedback response increases in intensity or speed as distance decreases and decreases in intensity or speed as distance increases. Other embodiments are described herein.