Dynamic Virtual Object Overlay via Surface Analysis
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Solution Overview
Problem
Current methods for displaying virtual objects in augmented or virtual reality, live streaming, and video conferencing environments are static and fail to dynamically adapt to environmental contexts, leading to clutter and reduced user attention, as they do not consider surface shapes, user interests, or real-time needs.
Innovation Solution
A system that analyzes environmental surfaces, user interactions, and interests to dynamically overlay and enhance virtual objects based on real-time contextual parameters, using AI and ML algorithms to score and prioritize virtual objects for optimal placement and engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If virtual objects are statically displayed without environmental analysis, then device complexity is reduced, but user engagement and attention retention deteriorate
Solution Approach 1:
The system performs preliminary analysis of the environment (surface detection, contour analysis, curvature detection) before displaying virtual objects. This allows the system to pre-determine optimal placement locations and adjust virtual object parameters in advance, enabling adaptive display without real-time complexity during actual presentation
Solution Approach 2:
The display system automatically analyzes environmental surfaces and autonomously adjusts virtual object parameters without requiring manual intervention. The system self-adapts to environmental contexts by detecting surface characteristics and independently making placement decisions, reducing the need for complex external control mechanisms
2Ease of operation
If virtual objects are overlaid without considering surface characteristics, then ease of operation is improved, but realism and visual quality deteriorate
Solution Approach 1:
The system changes display parameters (position, size, orientation, transparency) of virtual objects based on detected surface characteristics. By dynamically adjusting these parameters according to environmental analysis, the system achieves precise and realistic placement while maintaining operational simplicity through automated parameter modification
3Adaptability or versatility
If virtual objects are displayed without user interest analysis, then device complexity is reduced, but user engagement and attention retention deteriorate
Solution Approach 1:
The system incorporates feedback mechanisms that monitor user interactions, gaze patterns, and engagement metrics. This feedback is continuously analyzed to adjust virtual object display strategies, ensuring content remains relevant to user interests while the automated feedback loop manages system complexity
4Quantity of substance
If multiple virtual objects are displayed without prioritization, then information completeness is improved, but clarity and attention retention deteriorate due to clutter
Solution Approach 1:
The system applies different display qualities (prominence, size, positioning) to different virtual objects based on their priority and relevance. High-priority objects receive enhanced local quality attributes that make them stand out, while lower-priority objects are displayed with reduced prominence, maintaining information completeness while improving locatability
Solution Approach 2:
The display system segments virtual objects into priority groups and displays them in organized zones or layers. This segmentation prevents visual clutter by spatially separating different categories of objects, making it easier for users to locate and interact with desired virtual objects while maintaining comprehensive information display
Data Source
AI summary
Systems and methods for overlaying virtual objects in a virtual environment based on user interest and user interactions are disclosed. The methods analyze a live view of a surface viewed through camera or a transparent lens and determine if the policies of the surface allow overlaying of virtual objects. The method fetches a virtual object and calculates a score based on user interest, user gaze, and user engagement. Virtual objects that meet the policies of the surface and a scoring criterion are overlayed on the surface in the virtual environment and enhanced based on a plurality of enhancement factors. Virtual objects are also overlayed in frames of a live broadcast based on their scores. Virtual objects displayed on a conference call interface, which may be meeting tools or icons associated with other conferencing functionality, are enhanced, or removed from the user interface based on their utilization.


