High-Speed Data Packet Generator With Pipelined Instruction Execution

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Solution Overview

Problem

Existing data packet generation solutions are limited by high cost and complexity, unable to achieve high speeds (e.g., 100 gigabits per second) while generating realistic and dynamic packet patterns, and struggle with high-speed packet capture due to processor bottlenecks.

Innovation Solution

A custom-built hardware-based data packet generation system capable of high-speed packet capture and generation, utilizing a pipelined architecture with buffering and command-line controls, supporting flexible packet content creation and integrated loopback testing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If custom-built hardware is used for data packet generation, then speed and flexibility are improved, but device complexity increases

Engineering Contradiction:
Improvedata packet generation speedVSAvoidhardware complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system divides packet generation into discrete instruction segments stored in instruction memory, where each instruction handles specific packet components (header, payload segments). This segmentation allows complex packet generation to be broken into manageable, reusable instruction blocks that can be executed sequentially at high speed without requiring overly complex hardware logic for each packet.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Packet templates and instruction sequences are pre-configured in instruction memory before operation. The system prepares instruction sets that define packet structures, payloads, and transmission parameters in advance, allowing the hardware to simply execute predetermined sequences at line rate without real-time complex processing decisions.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If granular control over packet content is implemented, then adaptability is improved, but device complexity increases

Engineering Contradiction:
Improvepacket content controlVSAvoidcontrol mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The instruction memory contains configurable instruction sets that can be dynamically modified to change packet characteristics. Registers store variable data (addresses, lengths, payloads) that can be updated without changing the underlying hardware structure, allowing flexible packet content control through software-like reconfiguration rather than complex hardware switching.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Registers act as intermediary storage between control logic and packet generation. Control parameters are stored in registers rather than hardwired into the generation logic, allowing flexible modification of packet content (headers, payloads, lengths) by simply updating register values while maintaining simple generation hardware.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If high-speed packet capture is implemented, then productivity is improved, but processor bottleneck increases complexity

Engineering Contradiction:
Improvepacket capture speedVSAvoidprocessor bottleneck
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The packet capture function is extracted from the main processor and implemented as a separate hardware module with dedicated instruction memory and execution units. This extraction removes the processing burden from the main processor, allowing sustained 100 gigabits per second capture rates without creating processor bottlenecks or requiring complex processor-based handling.

Inventive Principle:
Principle #2Taking out (Extraction)

4Device complexity

If existing packet generation solutions are used, then device complexity is reduced, but speed and realism are limited

Engineering Contradiction:
Improvesystem complexityVSAvoiddata packet generation speed
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The system replaces software-based packet generation (mechanical processing through CPU instructions) with dedicated hardware execution units that directly generate packets at line rate. The instruction memory contains pre-compiled packet generation sequences that are executed by simple, fast hardware logic rather than complex processor-based software, achieving both high speed and reduced overall system complexity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS12438959B2High-speed data packet generator
Publication Date: 2025.10.07 FMAD ENG (SNG) PTE LTD
  • US12438959B2 patent drawing
  • US12438959B2 patent drawing
  • US12438959B2 patent drawing

AI summary

An embodiment may involve executing a set of instructions, where the set of instructions define how to generate outputs that represent one or more data packets, and where segments of the outputs are copied from first parts of respective instructions in the set of instructions. The embodiment may further involve: retrieving, from a plurality of registers, a data packet header; retrieving, from the plurality of registers, a first part of a data packet payload and an increment value; applying the increment value to the first part of the data packet payload to generate a second part of the data packet payload; storing, in the plurality of registers, the first part of the data packet payload with the increment value applied; and providing, as additional segments of the outputs, the data packet header, the first part of the data packet payload, and the second part of the data packet payload.