Hybrid Neural Network Control Training for Smooth Agent Learning

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing reinforcement learning systems struggle to efficiently train neural networks to control agents in complex environments, as they often require extensive data collection and can result in inefficient or jerky agent movements.

Innovation Solution

A hybrid training method that combines imitation learning and reinforcement learning, utilizing both expert trajectories and simulated environments to train neural networks. This method incorporates image and proprioceptive data, and employs a hybrid energy function that includes imitation and task reward values to optimize training.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If reinforcement learning is used to train neural networks to control agents, then the agent can learn complex tasks autonomously, but extensive data collection and training time are required

Engineering Contradiction:
Improveautonomous task learning capabilityVSAvoidtraining time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary action by pre-collecting expert demonstration trajectories and storing them in a dataset before the actual training process. This pre-prepared data serves as a foundation that accelerates subsequent reinforcement learning training, allowing the agent to start from a more informed state rather than complete randomness.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates copies of expert behavior through demonstrated trajectories. Instead of relying solely on the agent to discover optimal behaviors through extensive trial and error, the system copies successful expert actions and uses them as training data, significantly reducing the training time required while maintaining learning effectiveness.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If reinforcement learning is used to train neural networks, then autonomous learning is achieved, but the agent movements become inefficient or jerky

Engineering Contradiction:
Improveautonomous learning capabilityVSAvoidmovement smoothness
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system merges imitation learning (which produces smooth expert-like movements) with reinforcement learning (which provides autonomous adaptation). By combining these two approaches, the agent benefits from both the smoothness of expert demonstrations and the adaptive capability of autonomous learning, resolving the contradiction between autonomy and movement quality.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

Expert demonstration trajectories serve as an intermediary between the desired smooth movements and the autonomous learning process. These demonstrations mediate the training by providing high-quality movement patterns that guide the reinforcement learning process, ensuring smooth movements while maintaining autonomous learning capability.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Measurement precision

If extensive expert data is collected for imitation learning, then training accuracy improves, but data collection requirements and computational resources increase

Engineering Contradiction:
Improvetraining accuracyVSAvoiddata collection volume
Core Design Contradiction:
Measurement precisionVSQuantity of substance

Solution Approach 1:

The system applies partial action by using a limited set of expert demonstrations rather than collecting exhaustive data. The reinforcement learning component then amplifies this partial data through autonomous exploration and learning, achieving high training accuracy without requiring proportional amounts of expert data collection.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system performs preliminary action by collecting a manageable amount of expert data in advance, then uses reinforcement learning to expand and refine this data during training. This preliminary data collection, combined with subsequent autonomous learning, achieves high accuracy without requiring extensive initial data gathering.

Inventive Principle:
Principle #10Preliminary action

4Adaptability or versatility

If traditional reinforcement learning is used, then autonomous learning is achieved, but computational resources and learning time are excessive

Engineering Contradiction:
Improveautonomous learning capabilityVSAvoidlearning efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system performs preliminary action by pre-collecting expert trajectories and pre-processing them into a usable dataset. This preparation work is done once and reused during training, significantly improving learning efficiency by eliminating the need for extensive real-time data collection and reducing computational overhead during the actual learning process.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system copies expert behaviors into a dataset that serves as a efficient training resource. These copied demonstrations provide high-quality learning signals that accelerate reinforcement learning, improving productivity by reducing both computational resources and time required compared to traditional RL that starts from scratch.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12343874B2Reinforcement and imitation learning for a task
Publication Date: 2025.07.01 GDM HOLDING LLC
  • US12343874B2 patent drawing
  • US12343874B2 patent drawing
  • US12343874B2 patent drawing

AI summary

A neural network control system for controlling an agent to perform a task in a real-world environment, operates based on both image data and proprioceptive data describing the configuration of the agent. The training of the control system includes both imitation learning, using datasets generated from previous performances of the task, and reinforcement learning, based on rewards calculated from control data output by the control system.