Immersive Display Gaze Rendering for Motion Sickness Reduction

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Solution Overview

Problem

Immersive displays cause motion sickness and disorientation due to stereoscopic 3D imagery in non-stereoscopic areas and lack of visual references, and high resolution and refresh rates demand excessive processing resources.

Innovation Solution

The immersive display adjusts image display attributes based on user gaze direction, occludes or replaces information in certain areas with static images, and shapes displays to match natural vision, reducing pixel processing demands.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If high resolution and high refresh rate are used to display images in the center of the field of view, then image quality is improved, but processing resource requirements increase excessively

Engineering Contradiction:
Improveimage qualityVSAvoidprocessing resource requirements
Core Design Contradiction:
Measurement precisionVSPower

Solution Approach 1:

The patent applies different display attributes to different regions of the field of view. The central region (foveal area) receives high resolution and high refresh rate images, while peripheral regions receive lower resolution and lower refresh rate images. This local differentiation maintains image quality where the user looks directly while reducing overall processing requirements.

Inventive Principle:
Principle #3Local quality

2Adaptability or versatility

If stereoscopic 3D imagery is displayed across the entire field of view, then immersive experience is improved, but motion sickness and disorientation increase due to unnatural visual presentation in non-stereoscopic areas

Engineering Contradiction:
Improveimmersive experienceVSAvoidmotion sickness and disorientation
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The patent applies stereoscopic 3D imagery selectively to the central field of view where the user's focus is directed, while peripheral areas display non-stereoscopic or differently rendered imagery. This localized approach provides immersive experience in the relevant area while avoiding the harmful effects of forcing 3D imagery into peripheral vision areas where it appears unnatural.

Inventive Principle:
Principle #3Local quality

3Measurement precision

If full field of view is rendered at high resolution, then visual clarity is improved, but processing power and bandwidth requirements become excessive

Engineering Contradiction:
Improvevisual clarityVSAvoidprocessing efficiency
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The patent divides the field of view into multiple regions (central/foveal region and peripheral regions) and renders each region at appropriate resolution levels. The central region receives full high-resolution rendering while peripheral regions use lower resolution, significantly reducing total pixel processing requirements while maintaining visual clarity where the user actually looks.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different rendering qualities are applied to different spatial regions of the display. High-resolution rendering is concentrated in the central field of view area, while peripheral areas use reduced resolution, optimizing the balance between visual clarity and processing efficiency.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS12547242B2Immersive displays
Publication Date: 2026.02.10 UTHERVERSE DIGITAL INC
  • US12547242B2 patent drawing
  • US12547242B2 patent drawing
  • US12547242B2 patent drawing

AI summary

An immersive display includes a body, at least one display on the inside of the body for displaying images in front of at least one eye of a user, and a processor. The processor is coupled to the display and operable to obtain information utilized for displaying the images, identify a direction that a user is looking, identify a center of a field of view based on the direction that the user is looking, utilizing the information obtained, display a first portion of the images in a first area of the field of view and display a second portion of the images in a peripheral area of the field of view. The second portion of the images is displayed at one or both of a lower resolution and a lower refresh rate than the first portion of the images.