3D Indoor Mapping Interface Single-Point Navigation

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Solution Overview

Problem

Current indoor mapping applications are limited by being two-dimensional, requiring two-finger interaction for navigation, which is inefficient and difficult to use with one hand, especially in indoor environments where users often have limited hand availability.

Innovation Solution

A system that provides a three-dimensional indoor mapping interface allowing users to navigate and toggle between whole-building and one-level views using a single-point of interaction, such as a thumb or finger, with gestures like swiping and tilting for zooming, rotating, and panning.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If two-finger interaction is used for navigation, then navigation functionality is achieved, but ease of operation deteriorates because users must hold the device with two hands

Engineering Contradiction:
Improveease of operationVSAvoidinteraction complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent transitions from two-dimensional two-finger gestures to three-dimensional single-finger gestures by incorporating device orientation and tilt as additional spatial dimensions. This allows a single finger to control multiple navigation functions (zoom, pan, rotate) by varying the gesture dimension (tilt angle, swipe direction), resolving the contradiction between ease of operation and navigation functionality.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The single-point interaction mechanism serves multiple navigation functions (zooming, panning, rotating) that previously required different two-finger gestures. By making the single finger gesture universal and multi-functional through context-aware interpretation of gesture type and device orientation, the system improves ease of operation while maintaining full navigation capability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If two-dimensional indoor maps are used, then simple display is achieved, but adaptability deteriorates because users cannot efficiently view multiple levels or whole-building views

Engineering Contradiction:
Improveview adaptabilityVSAvoidinterface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent adds a third dimension to indoor mapping by incorporating vertical level information and building height into the visualization. Users can view multiple levels simultaneously or switch to whole-building perspectives by tilting or rotating the device, enabling adaptive viewing of different spatial contexts without complicating the basic map display function.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The mapping interface dynamically adapts its representation based on device orientation and user gestures. The system transitions between different view modes (single level, multiple levels, whole building) and adjusts the spatial perspective based on real-time device tilt and rotation, providing versatile adaptability while maintaining interface simplicity through context-aware dynamic behavior.

Inventive Principle:
Principle #15Dynamics

3Productivity

If zooming out is used to view multiple POIs, then overview capability is improved, but efficiency deteriorates because indoor zooming out is often irrelevant for multi-level buildings

Engineering Contradiction:
Improvenavigation efficiencyVSAvoidspatial context information
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

Instead of horizontal zooming out to view multiple POIs, the patent enables vertical navigation through device tilt and rotation. Users can efficiently access different building levels and gain whole-building context by changing the device's spatial orientation rather than zooming, preserving spatial context information while improving navigation efficiency for multi-level indoor environments.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentEP2984450B1Method and apparatus for providing interactive three-dimensional indoor environments
Publication Date: 2022.03.23 HERE GLOBAL BV
  • EP2984450B1 patent drawingFigure 1
  • EP2984450B1 patent drawingFigure 2
  • EP2984450B1 patent drawingFigure 3

AI summary

An approach is provided for providing a three-dimensional indoor mapping interface that enables users to navigate, explore, and toggle between whole-building and one-level views of various POIs using a single-point of interaction. A positioning platform causes, at least in part, a presentation of at least one mapping user interface depicting at least one indoor environment, wherein the at least one mapping interface includes, at least in part, (a) a first view depicting one or more representations of one level of the at least one indoor environment, and (b) a second view depicting one or more other representations of a plurality of levels of the at least one indoor environment, an entirety of the at least one indoor environment, or a combination thereof.