Latent-Space Reinforcement Learning for Farsighted Action Selection

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Solution Overview

Problem

Training policy neural networks for reinforcement learning agents is computationally intensive due to high-dimensional sensor data and inaccurate estimation of future rewards, leading to short-sighted actions and reduced task completion success.

Innovation Solution

Training policy neural networks using latent representations to predict long-term effects, reducing computational requirements and improving action selection by generating simulated state transitions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If policy neural networks are trained using high-dimensional sensor data, then the agent can make accurate action selections, but the computational resources required increase substantially

Engineering Contradiction:
Improveaction selection accuracyVSAvoidcomputational resource consumption
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The patent extracts only the essential features from high-dimensional sensor data by training the policy neural network on latent representations generated by a separate representation network. This extraction process removes redundant information while preserving the critical elements needed for action selection, thereby reducing computational resource consumption during training while maintaining action selection accuracy.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent introduces latent representations as an intermediary between the raw sensor data and the policy neural network. The representation network acts as a mediator that transforms high-dimensional sensor observations into compressed latent states, which then serve as input to the policy network. This intermediary layer reduces the dimensionality and computational burden while preserving the information necessary for accurate action selection.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If the agent interacts extensively with the real-world environment during training, then the policy neural network learns more accurate behaviors, but the risk of damage to the agent increases

Engineering Contradiction:
Improvebehavior learning accuracyVSAvoidrisk of damage to agent
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The patent creates a virtual copy of the real-world environment through simulated environments that replicate the dynamics and reward structures of the target domain. The policy neural network is trained in these simulated environments rather than directly in the real world, allowing the agent to learn accurate behaviors through extensive interaction without risking physical damage to the actual agent or its surroundings.

Inventive Principle:
Principle #26Copying

3Productivity

If the policy neural network focuses on immediate rewards, then the training process is simpler, but the agent performs short-sighted actions that reduce total future rewards

Engineering Contradiction:
Improvetraining efficiencyVSAvoidlong-term reward optimization
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent incorporates preliminary action by having the policy neural network predict not only immediate rewards but also future rewards and actions through rollout simulations. The network performs preliminary planning by generating sequences of future actions and estimating their cumulative rewards, allowing it to select actions that optimize long-term outcomes rather than merely immediate gains, while still maintaining training efficiency through efficient prediction algorithms.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12533800B2Training reinforcement learning agents to learn farsighted behaviors by predicting in latent space
Publication Date: 2026.01.27 GOOGLE LLC
  • US12533800B2 patent drawing
  • US12533800B2 patent drawing
  • US12533800B2 patent drawing

AI summary

Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, for training an action selection policy neural network used to select an action to be performed by an agent interacting with an environment. In one aspect, a method includes: receiving a latent representation characterizing a current state of the environment; generating a trajectory of latent representations that starts with the received latent representation; for each latent representation in the trajectory: determining a predicted reward; and processing the state latent representation using a value neural network to generate a predicted state value; determining a corresponding target state value for each latent representation in the trajectory; determining, based on the target state values, an update to the current values of the policy neural network parameters; and determining an update to the current values of the value neural network parameters.