Livestream Battle Effects and Scoring for Stronger Interaction

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Solution Overview

Problem

The interaction between users and live streamers during livestreaming battles is weak, lacking direct methods to enhance engagement and interactivity.

Innovation Solution

An interactive method and apparatus that includes receiving special effect instructions, identifying their types, and triggering corresponding attack or defense special effects in livestreaming rooms, with interactions and lingering effects, and calculating final scores based on these effects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional livestreaming battle interaction methods are used, then the system is simple to operate, but user engagement and interactivity are weak

Engineering Contradiction:
Improveoperation simplicityVSAvoiduser engagement
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent transforms user interaction from simple commenting to multi-dimensional engagement by changing the parameters of interaction: introducing special effect types (attack/defense), numerical values, combination rules, and lingering effects. This allows users to engage more deeply while the system automatically manages complexity through predefined rules.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The interaction system becomes dynamic through lingering special effects that persist over time and can be combined with subsequent effects. Effects have different durations and can interact with each other, creating evolving battle states that maintain user engagement without requiring complex manual control.

Inventive Principle:
Principle #15Dynamics

2Productivity

If complex special effect interactions are implemented, then user engagement increases, but system complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system performs self-service by automatically calculating numerical values, determining effect combinations, managing lingering effects, and computing final battle results. This automation handles the complexity internally while presenting a relatively simple interface to users who primarily send gifts and view effects.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

Numerical values serve as an intermediary that mediates between special effects and battle outcomes. Instead of directly managing complex effect interactions, the system uses numerical values to quantify and resolve interactions, simplifying the overall system architecture while enabling rich effect combinations.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Illumination intensity

If special effects with lingering duration are added, then sensory stimulation increases, but processing time increases

Engineering Contradiction:
Improvesensory stimulationVSAvoidprocessing time
Core Design Contradiction:
Illumination intensityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-defining effect parameters, numerical values, combination rules, and duration settings. This preparation allows the system to quickly process effect interactions during actual battles, reducing real-time processing requirements while maintaining rich sensory output.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Lingering special effects create periodic action patterns where effects are applied, persist for defined durations, and then expire or interact with new effects. This periodic structure allows the system to batch process effects efficiently, managing complexity through time-based segmentation rather than continuous processing.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS12563241B2Interactive method and apparatus, electronic device, and storage medium
Publication Date: 2026.02.24 BEIJING ZITIAO NETWORK TECH CO LTD
  • US12563241B2 patent drawing
  • US12563241B2 patent drawing
  • US12563241B2 patent drawing

AI summary

The present disclosure provides an interactive method and apparatus, an electronic device, and a storage medium. The method includes: receiving an effect instruction; identifying an effect type corresponding to the effect instruction; if the effect type is a first type, triggering a first effect in the first livestreaming party, and triggering an effect corresponding to the first effect in at least one second livestreaming party; if the effect type is a second type, triggering a second effect in the first livestreaming party; and playing corresponding interaction effects in the first livestreaming party and the at least one second livestreaming party, respectively.