Livestream Battle Effects and Scoring for Stronger Interaction
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Solution Overview
Problem
The interaction between users and live streamers during livestreaming battles is weak, lacking direct methods to enhance engagement and interactivity.
Innovation Solution
An interactive method and apparatus that includes receiving special effect instructions, identifying their types, and triggering corresponding attack or defense special effects in livestreaming rooms, with interactions and lingering effects, and calculating final scores based on these effects.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional livestreaming battle interaction methods are used, then the system is simple to operate, but user engagement and interactivity are weak
Solution Approach 1:
The patent transforms user interaction from simple commenting to multi-dimensional engagement by changing the parameters of interaction: introducing special effect types (attack/defense), numerical values, combination rules, and lingering effects. This allows users to engage more deeply while the system automatically manages complexity through predefined rules.
Solution Approach 2:
The interaction system becomes dynamic through lingering special effects that persist over time and can be combined with subsequent effects. Effects have different durations and can interact with each other, creating evolving battle states that maintain user engagement without requiring complex manual control.
2Productivity
If complex special effect interactions are implemented, then user engagement increases, but system complexity increases
Solution Approach 1:
The system performs self-service by automatically calculating numerical values, determining effect combinations, managing lingering effects, and computing final battle results. This automation handles the complexity internally while presenting a relatively simple interface to users who primarily send gifts and view effects.
Solution Approach 2:
Numerical values serve as an intermediary that mediates between special effects and battle outcomes. Instead of directly managing complex effect interactions, the system uses numerical values to quantify and resolve interactions, simplifying the overall system architecture while enabling rich effect combinations.
3Illumination intensity
If special effects with lingering duration are added, then sensory stimulation increases, but processing time increases
Solution Approach 1:
The system performs preliminary actions by pre-defining effect parameters, numerical values, combination rules, and duration settings. This preparation allows the system to quickly process effect interactions during actual battles, reducing real-time processing requirements while maintaining rich sensory output.
Solution Approach 2:
Lingering special effects create periodic action patterns where effects are applied, persist for defined durations, and then expire or interact with new effects. This periodic structure allows the system to batch process effects efficiently, managing complexity through time-based segmentation rather than continuous processing.
Data Source
AI summary
The present disclosure provides an interactive method and apparatus, an electronic device, and a storage medium. The method includes: receiving an effect instruction; identifying an effect type corresponding to the effect instruction; if the effect type is a first type, triggering a first effect in the first livestreaming party, and triggering an effect corresponding to the first effect in at least one second livestreaming party; if the effect type is a second type, triggering a second effect in the first livestreaming party; and playing corresponding interaction effects in the first livestreaming party and the at least one second livestreaming party, respectively.


