Movable Hoop Sensor System for Dynamic Shooting Training
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Solution Overview
Problem
Conventional athletic training systems fail to provide an optimal training experience that simulates real-world, in-game variable movement within a compressed training area, leading to inadequate development of dynamic eye-hand coordination.
Innovation Solution
A robotic athletic training device with moveable sensors and a goal that can be programmed to mimic various sports goals, allowing players to practice dynamic shooting without the fatigue associated with accelerating and decelerating their body, using a robotically controlled moveable backboard and hoop system equipped with sensors to track projectile paths and provide real-time feedback.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a stationary goal is used for training, then the training setup is simple and stable, but the player cannot practice dynamic eye-hand coordination effectively
Solution Approach 1:
The patent implements a movable goal system that can dynamically change position and orientation during training sessions. The goal is mounted on a movable structure that allows it to be repositioned along rails or tracks, enabling the trainer to simulate various in-game scenarios where the goal moves relative to the player, thus developing dynamic eye-hand coordination without requiring the player to physically move throughout the entire court.
Solution Approach 2:
The patent introduces a controller as an intermediary device that mediates between the player's actions and the goal's movement. The controller allows the trainer to program and execute complex goal movement patterns, transforming the static training setup into a dynamic one that can simulate various game situations without requiring direct physical manipulation during play.
2Adaptability or versatility
If the player moves dynamically during shooting practice, then dynamic eye-hand coordination is improved, but the player experiences fatigue from accelerating and decelerating
Solution Approach 1:
The patent inverts the traditional training approach by making the goal move instead of the player. Rather than requiring the player to run, stop, and change direction during each shot, the goal is repositioned between shots or during dead ball situations. This allows the player to practice dynamic shooting mechanics and eye-hand coordination while remaining relatively stationary, significantly reducing fatigue from repeated acceleration and deceleration.
Solution Approach 2:
The patent implements periodic repositioning of the goal during training sessions. The goal can be moved to different positions and orientations in a systematic, periodic manner between shooting drills, allowing the player to focus on shooting technique and dynamic coordination without the continuous physical exertion of moving throughout the court. This periodic adjustment maintains training effectiveness while minimizing energy loss.
3Adaptability or versatility
If conventional training systems are used, then the equipment is simple and inexpensive, but they fail to simulate real-world in-game variable movement
Solution Approach 1:
The patent creates a multi-functional training system that can simulate various types of in-game situations through a single movable goal apparatus. The system can be configured for different sports (basketball, volleyball, tennis) and can program various goal movement patterns (lateral movement, vertical adjustment, angular positioning). This universal design allows the same equipment to replace multiple specialized training devices, achieving realistic game simulation without proportionally increasing complexity.
Solution Approach 2:
The patent utilizes programmable parameter changes in the goal's position, orientation, and movement timing to simulate different game scenarios. By adjusting parameters such as goal location, height, angle, and repositioning intervals, the system can recreate various in-game situations without requiring physically different equipment for each scenario. This parametric control enables realistic game movement simulation through software control rather than hardware complexity.
Data Source
AI summary
A sporting apparatus, system, method and/or computer program product may provide an electronically and programmably controlled sporting device, which may include a sporting robotic device, which may include one or more of: at least one pair of parallel panels facing one another forming a tunnel space, with an array of sensors on an inner periphery of the parallel panels; or a plurality of sensors arranged in an array on an inner periphery of a tunnel space; where the plurality of sensors is configured to detect, and sense a projectile following a path through the tunnel space; and at least one data collection system configured to: capture a time stamp and location of occurrence of a detection event, store the time stamp and the location of the detection event, and analyze a trajectory and path followed by the projectile through the tunnel space.


