Occluded Portion Removal in Stereoscopic Displays

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Solution Overview

Problem

Stereoscopic displays often cause visual discomfort during direct touch interactions due to conflicting depth cues when a physical object occludes 3D content, leading to issues like double vision, headache, and nausea.

Innovation Solution

A computer-implemented method that determines the occluded portion of a virtual object in a stereoscopic display system and renders only the non-occluded portions, allowing direct touch interactions without visual discomfort by modifying the 3D content to appear as if it occludes the physical object.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If stereoscopic display renders 3D content to appear in front of physical objects, then depth perception is enhanced, but visual discomfort occurs due to conflicting depth cues

Engineering Contradiction:
Improvedepth perceptionVSAvoidvisual discomfort
Core Design Contradiction:
Measurement precisionVSObject-affected harmful factors

Solution Approach 1:

The patent extracts and removes the occluded portion of the 3D content that would appear behind the physical object from the rendered image. By taking out this problematic portion, the conflicting depth cues are eliminated while preserving the beneficial depth perception for the remaining visible content.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system preemptively identifies and removes portions of 3D content that would create depth conflicts before they can cause visual discomfort. This preliminary action prevents the harmful effect of conflicting depth cues from occurring in the first place.

Inventive Principle:
Principle #9Preliminary anti-action

2Ease of operation

If direct touch interaction is enabled with 3D content, then ease of operation improves, but visual discomfort increases due to occlusion conflicts

Engineering Contradiction:
Improvedirect touch interactionVSAvoidvisual discomfort
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The patent extracts the occluded portion of 3D content that would conflict with the physical touch object from the rendered display. This allows direct touch interaction to proceed without the visual discomfort caused by depth cue conflicts between the virtual content and physical object.

Inventive Principle:
Principle #2Taking out (Extraction)

3Loss of information

If complete 3D content is rendered, then information completeness is maintained, but visual discomfort occurs from conflicting depth cues

Engineering Contradiction:
Improveinformation completenessVSAvoidvisual discomfort
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

The patent selectively extracts only the occluded portion of the 3D content for removal, preserving all other information. This minimal extraction approach maintains information completeness while eliminating the specific visual discomfort caused by depth conflicts in the occluded region.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent applies different rendering quality to different regions of the 3D content. The occluded portion is removed (lower quality) while the visible portion is rendered completely (higher quality), optimizing the balance between information completeness and visual comfort.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS9986225B2Techniques for cut-away stereo content in a stereoscopic display
Publication Date: 2018.05.29 AUTODESK INC
  • US9986225B2 patent drawing
  • US9986225B2 patent drawing
  • US9986225B2 patent drawing

AI summary

A computer-implemented method for stereoscopically displaying content includes determining a first position of an object within in a region of display space proximate to a stereoscopic display device and calculating a second position of a virtual object in the region. The method further includes determining an occluded portion of the virtual object that is occluded the object when the virtual object is disposed at the second position and causing the display device to stereoscopically render for display one or more portions of the virtual object that do not include the occluded portion. One advantage of the disclosed method is that a viewer can perform direct touch operations with stereoscopically displayed (3D) content with reduced visual discomfort.