Real-Time 2D to 3D Video Conversion via Depth Estimation

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Solution Overview

Problem

Current methods for creating three-dimensional video sequences are complex and resource-intensive, limiting consumer ability to produce their own 3D content, as they often require post-processing of multiple video streams captured by specialized systems.

Innovation Solution

A real-time pipelining architecture in digital cameras processes two-dimensional video frames to estimate depth and generate disparity maps, allowing for the conversion of 2D images into stereoscopic 3D images without additional components or extensive post-processing, using existing camera components in a novel way.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If multiple video streams are captured by specialized imaging systems with dual cameras, then three-dimensional image sequences can be created, but the device complexity and manufacturing cost increase significantly

Engineering Contradiction:
Improve3D content creation capabilityVSAvoidimaging system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent creates a virtual copy of the imaging process by generating a synthetic second view from the single captured image. Instead of requiring physical dual cameras, the system uses depth estimation and image warping to create a virtual camera view, thereby achieving 3D content creation with simplified hardware while maintaining the capability to produce stereoscopic pairs for 3D displays

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces depth maps as an intermediary representation between the single captured image and the final stereoscopic pair. The depth map serves as a mediator that enables the warping process to generate the synthetic view, allowing the system to bridge the gap between 2D capture and 3D output without requiring complex multi-camera hardware

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If post-processing is performed to create three-dimensional images from captured video, then 3D content can be generated, but the processing time and computational resources increase

Engineering Contradiction:
Improve3D image generationVSAvoidpost-processing time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent performs depth estimation and disparity map generation during the video capture phase rather than as a separate post-processing step. By computing these intermediate representations in real-time alongside the captured frames, the system prepares the necessary data structures beforehand, enabling rapid 3D conversion without time-consuming post-processing operations

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements a continuous processing pipeline where depth estimation, disparity calculation, and image warping occur in real-time during video capture. This continuous action ensures that 3D content is generated concurrently with 2D capture, eliminating idle time and maintaining constant productive processing throughout the recording session

Inventive Principle:
Principle #20Continuity of useful action

3Reliability

If specialized dual camera systems are used to capture stereoscopic views, then three-dimensional video sequences can be produced, but the ease of operation and accessibility for typical consumers decrease

Engineering Contradiction:
Improve3D video productionVSAvoidconsumer accessibility
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent makes the 3D content creation system universal by enabling it to function with a single standard camera that all consumers already possess. The system performs multiple functions - capturing 2D video, estimating depth, generating disparity maps, and creating stereoscopic pairs - all within a single device, thereby making 3D video production accessible to typical consumers without requiring specialized equipment

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9210405B2System and method for real time 2D to 3D conversion of video in a digital camera
Publication Date: 2015.12.08 QUALCOMM INC
  • US9210405B2 patent drawing
  • US9210405B2 patent drawing
  • US9210405B2 patent drawing

AI summary

Embodiments are directed towards enabling digital cameras to digitally process captured two dimensional image sequences at a real time video rate, to convert the two dimensional image sequences into stereoscopic three dimensional image sequences. In one embodiment, using a pipelining architecture, various statistics are obtained for a captured two dimensional sequence. The statistics are used to estimate depth within each frame image within the sequence, in real time. Using the depth data a disparity map is generated that is provided to a warping component to generate a second perspective of the two dimensional image. The two images for the frame provide a three dimensional perspective for the frame within the sequence. Together the two perspective images for the frame are provided to a video encoder component to encode the stereoscopic three dimensional frame for the sequence.