Educational Toy Robot with Optical Command Panels for Infant Programming

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Solution Overview

Problem

Infants under three years old find it difficult to learn basic computer programming due to the complexity of programming languages and the challenge of manipulating operating devices while viewing screens, which diminishes their interest in learning.

Innovation Solution

An educational toy featuring a movable object that reads command information from optically readable panels arranged in a sequence by the player, allowing the object to perform actions such as movement, rotation, and sound playback without requiring a display or input device, enabling infants to learn programming concepts through interactive play.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If a display screen and operating device are used for programming education, then programming concepts can be conveyed, but it becomes difficult for infants to manipulate the device while viewing the screen, reducing their interest

Engineering Contradiction:
Improveprogramming concept transmissionVSAvoidinfant operation ease
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent extracts the programming instruction content from the digital display interface and embeds it directly onto physical command panels that the infant can manipulate. The command information is printed on panels that can be physically arranged on a traveling path, separating the instructional content from the complex operating device interface, making it accessible to infants without requiring screen viewing and device manipulation coordination

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent introduces command panels as an intermediary between the infant and the programming system. These panels serve as a tangible mediator that translates abstract programming concepts into physical objects that infants can handle, arrange, and interact with directly, bridging the gap between digital programming education and infant cognitive development

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If programming languages are used for education, then precise programming concepts can be taught, but infants under three years old find it difficult to understand

Engineering Contradiction:
Improveprogramming concept accuracyVSAvoidinfant understanding ease
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent creates physical copies of programming commands in the form of command panels with printed instructions and patterns. Instead of requiring infants to understand abstract programming language syntax, the system uses visual patterns (such as barcodes or QR codes) on physical panels that represent programming commands, making the concepts tangible and accessible to young children while maintaining the precision of programming instruction

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transforms the programming interface from text-based language parameters to visual pattern parameters that can be read by optical scanning modules. The command information is encoded in visual patterns on panels rather than text, changing the parameter type from linguistic to visual, which is more suitable for infant cognition while preserving the structured nature of programming instruction

Inventive Principle:
Principle #35Parameter changes

3Ease of manufacture

If an optical reading module is used to read command information from panels, then the system becomes low-cost and accessible, but the command information must be in a specific readable format

Engineering Contradiction:
Improvesystem costVSAvoidcommand format flexibility
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent uses universally readable optical patterns (such as barcodes or QR codes) on command panels that can be scanned by standard optical reading modules. This approach allows the system to maintain low costs while achieving broad compatibility, as these pattern formats are widely recognized and can be read by inexpensive scanners, balancing cost-effectiveness with format versatility

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The toy allows infants to engage with programming concepts interactively, improving their understanding and interest in computer programming by allowing them to set actions without screens, providing a low-cost solution with adjustable difficulty levels and trajectory correction.

Implementation Method 1

command information readable by a reading module provided in the movable object... the command information included in the command panel is pattern information formed to be readable by an optical reading module

Methodology Applied
Scientific EffectOptical reading: Photoelectric Effect

Data Source

PatentUS10688666B2Educational toy and panel used for the same
Publication Date: 2020.06.23 ICON
  • US10688666B2 patent drawing
  • US10688666B2 patent drawing
  • US10688666B2 patent drawing

AI summary

Provided is an educational toy that enables even an infant of low age to easily play with interest. One or a plurality of command panels 121 are arranged to form a moving path 120, the command panels 121 including command information readable by a reading module. The movable robot 110 sequentially reads, using the reading module, the command information included in the command panel 121 over which the movable robot 110 passes, while moving on the moving path 120, and sequentially performs an action corresponding to the read command information. The actions performed by the movable robot 110 include at least any one of starting a movement, stopping the movement, rotating, changing a moving direction to a predetermined direction, flashing a light emitting portion of the movable object in a predetermined color, and replaying sound.