Intelligent Robot Face With Flexible Structures

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current animatronics-based intelligent robots are costly, require multiple devices for operation, and suffer from unnatural movements due to the uncanny valley phenomenon, limiting their accessibility and human-like interaction capabilities.

Innovation Solution

An intelligent robot design featuring a face formed by stacked members with flexible structures and a power transmission element, controlled by a processor to mimic human-like motion and expression based on audio input, with adjustable torque and light emission to enhance immersion and synchronization with audio.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If animatronics-based mechanisms are used to create lifelike movement, then the robot can interact with users by mimicking human expression or motion, but the robot becomes costly and requires sophisticated mechanisms

Engineering Contradiction:
Improvehuman-like interaction capabilityVSAvoidmechanism complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The robot's head is divided into multiple stackable members (first member, second member, third member, etc.) that can be independently controlled. Each member can perform different motions (tilting, rotating, opening/closing) to create realistic facial expressions without requiring a single complex mechanism

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent uses flexible structures (flexible plates, flexible beams) that enable dynamic and smooth motion between stacked members. This allows the robot to create lifelike facial expressions through continuous, natural movements rather than rigid, mechanical motions

Inventive Principle:
Principle #15Dynamics

2Reliability

If animatronics-based mechanisms are used to create lifelike movement, then the robot can mimic human expression, but the movement becomes unnatural due to the uncanny valley phenomenon

Engineering Contradiction:
Improvehuman-like expression capabilityVSAvoiduncanny valley effect
Core Design Contradiction:
ReliabilityVSObject-generated harmful factors

Solution Approach 1:

The patent employs flexible plates and flexible beams as connecting structures between members. These flexible elements enable smooth, natural-looking movements that mimic human facial muscle motions, avoiding the rigid, mechanical appearance that causes the uncanny valley effect

Inventive Principle:
Principle #30Flexible shells and thin films

Solution Approach 2:

The stacked member structure adds vertical layering to the robot's head, allowing movements in multiple dimensions (tilting, rotating, opening/closing) simultaneously. This multi-dimensional motion capability creates more realistic and less artificial facial expressions

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If multiple devices are used for operation, then the robot can perform complex functions, but the robot becomes less accessible and more difficult to implement

Engineering Contradiction:
Improveoperation capabilityVSAvoidimplementation accessibility
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

Each motor unit is designed to perform multiple functions: controlling the motion of one member while also influencing the overall head movement. The flexible structures serve multiple purposes by connecting members and enabling both rigid and flexible motions simultaneously

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent integrates multiple control functions into a unified stacked member structure. Instead of separate mechanisms for each facial movement, the stacked members with flexible connections combine multiple motion capabilities (tilting, rotating, opening/closing) into a single integrated system

Inventive Principle:
Principle #5Merging (Combining)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The robot provides more human-like and immersive interactions by controlling facial motion and light emission in response to audio input, overcoming the uncanny valley issue and improving synchronization without language limitations, while being cost-effective and accessible.

Implementation Method 1

at least one motor disposed inside or outside the intelligent robot, and wherein the at least one power transmission element has a first end connected to at least one of the plurality of members and a second end connected to the at least one motor

Methodology Applied
Scientific EffectElectromagnetic conversion: Electromagnetic Induction

Implementation Method 2

at least one flexible structure disposed in at least one of the gaps

Methodology Applied
Scientific EffectElasticity: Elasticity

Implementation Method 3

turn on or off light in an upward or downward direction by a light source on top or bottom of the intelligent robot inside of the intelligent robot

Methodology Applied
Scientific EffectElectroluminescence: Light Emitting Diode

Data Source

PatentUS20240208070A1Intelligent robot
Publication Date: 2024.06.27 KOREA INST OF SCI & TECH
  • US20240208070A1 patent drawing
  • US20240208070A1 patent drawing
  • US20240208070A1 patent drawing

AI summary

An intelligent robot according to an embodiment is disclosed. The intelligent robot according to an embodiment includes at least one processor and a memory configured to store instructions for executing the at least one processor, wherein the intelligent robot includes a plurality of members stacked with gaps to form a shape of a face, and at least one flexible structure disposed in at least one of the gaps, and wherein when the instructions are executed by the at least one processor, the instructions cause the at least one processor to control a motion of the face by applying a force to a power transmission element connected to at least one of the plurality of members based on an audio input.