Robot Assembly Headset for Extended Reality Ride Testing

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Solution Overview

Problem

Developing and testing amusement park attractions with extended reality features, such as virtual elements, is complicated due to the difficulty in reproducing and controlling these elements on a large scale, making it cumbersome to determine and record the experiences of individual guests.

Innovation Solution

A system comprising a ride vehicle, an attraction controller, a robot assembly with a headset and camera, and sensors that can generate and display virtual elements, record data indicative of these elements, and adjust its position to emulate guest behavior, allowing for the simulation and recording of guest experiences without the need for physical presence on the attraction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual elements are generated and displayed for each guest of the attraction, then the guest experience is enhanced, but it becomes difficult to determine and record the virtual elements observed by each guest at a large scale

Engineering Contradiction:
Improveguest experience customizationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent uses a robot assembly as a synthetic guest that copies and simulates the behavior of real guests. The robot wears a headset that displays virtual elements and uses a camera to capture them, creating a reproducible model of guest experience that can be tested without requiring actual guests

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The robot assembly acts as an intermediary between the attraction system and the testing process. It mediates the interaction by wearing the headset, experiencing virtual elements, and recording data, thereby simplifying the complex task of measuring individual guest experiences at scale

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If a robot assembly is used to emulate guest behavior and record virtual elements, then accessibility and testing efficiency are improved, but the device complexity increases

Engineering Contradiction:
Improvetesting efficiencyVSAvoidrobot assembly complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The robot assembly is designed as a multi-functional device that combines movement capabilities, headset mounting, camera recording, and data transmission. This universal device can perform multiple testing functions simultaneously, improving productivity despite the increased complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent merges multiple components into a single integrated robot assembly: the movement mechanism, headset mounting structure, camera system, and communication module are combined into one cohesive unit that can autonomously navigate the attraction and record virtual elements

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentEP3906102B1Extended reality ride test assembly for amusement park system
Publication Date: 2023.08.02 UNIVERSAL CITY STUDIOS LLC
  • EP3906102B1 patent drawingFigure 1
  • EP3906102B1 patent drawingFigure 2
  • EP3906102B1 patent drawingFigure 3

AI summary

An amusement park attraction includes a ride vehicle (150) configured to travel along a path (152) of the amusement park attraction, an attraction controller (107) configured to generate virtual elements, and a robot assembly (108) disposed on the ride vehicle (150). The head (170) of the robot assembly (108) is configured to adjust positions relative to the ride vehicle (150). The amusement park attraction further includes a headset (106) communicatively coupled to the attraction controller (107) and a camera (122) disposed in the head (170) of the robot assembly (108). The headset (106) is configured to be disposed on the head (170) of the robot assembly (108). The headset (106) is also configured to display the virtual elements generated by the attraction controller (107) based on a headset position in the amusement park attraction. The camera (122) is configured to acquire data indicative of the virtual elements displayed by the headset (106).