Interactive Robot Reminder for Elderly Routine Training

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Solution Overview

Problem

Existing reminder systems for elderly care fail to support users in determining exact times for activities and do not effectively train routines or promote task acceptance, as they primarily rely on alerts and do not adapt to user decisions or behaviors.

Innovation Solution

A system and method utilizing a robot that performs different behaviors to remind users of activities by setting trigger conditions, sensing user actions, and adapting its behavior based on user interactions to encourage task completion, thereby stimulating multiple senses and reducing loneliness.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a reminder system only outputs alerts and requires direct user response, then the system structure remains simple, but the system cannot support user decisions of exact reaction time and cannot effectively train routines

Engineering Contradiction:
Improvesupport for user decisions of reaction timeVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The robot transitions from static alert delivery to dynamic behavioral responses. It can perform multiple behaviors including playing dead, hiding, and showing sadness, allowing it to adapt its reminder approach based on user reactions and time of day, thereby supporting user decisions while maintaining engaging interactions

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates feedback loops where the robot observes user responses to reminders and adjusts its subsequent behaviors. The robot can detect whether the user has performed the activity and modify its behavior accordingly, enabling it to support user decisions about reaction timing while effectively training routines through repeated interactive cycles

Inventive Principle:
Principle #23Feedback

2Object-affected harmful factors

If a reminder system uses only spoken or displayed information, then the implementation remains simple, but the system cannot stimulate multiple senses or reduce loneliness

Engineering Contradiction:
ImprovelonelinessVSAvoidrobot behavior mechanisms
Core Design Contradiction:
Object-affected harmful factorsVSDevice complexity

Solution Approach 1:

The reminder function is segmented into multiple behavioral modes rather than a single alert mechanism. The robot can display visual expressions, perform physical actions like playing dead or hiding, and provide tactile interactions, thereby stimulating multiple senses and reducing loneliness through diverse engaging behaviors

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The robot serves multiple functions beyond simple alert delivery. It acts as a companion that can entertain, remind, and emotionally engage the user through various behaviors. This multi-functionality addresses loneliness while the robot's adaptive behavior selection manages complexity through unified control architecture

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If a reminder system does not adapt to user behaviors, then the system remains simple to implement, but it cannot promote task acceptance or effectively train routines

Engineering Contradiction:
Improveadaptation to user behaviorsVSAvoidbehavior adaptation mechanisms
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The robot continuously monitors user responses and activity completion, using this feedback to adapt its reminder behaviors. It learns from user patterns and adjusts the timing, type, and intensity of reminders, thereby promoting task acceptance and effective routine training while managing complexity through systematic feedback processing

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The robot autonomously adapts its behavior based on observed user patterns without requiring complex external programming for each scenario. It self-adjusts reminder strategies based on user responses, promoting task acceptance while keeping the adaptation mechanisms manageable through autonomous decision-making algorithms

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11670156B2Interactive reminder companion
Publication Date: 2023.06.06 SPROUTEL INC
  • US11670156B2 patent drawing
  • US11670156B2 patent drawing
  • US11670156B2 patent drawing

AI summary

The present disclosure relates to a system for reminding a person to perform an activity. The system comprise a robot configured to carry out different behaviors, wherein the activity and its corresponding trigger condition are set by a user and the system selects, from the different behaviors, a first behavior assigned to the activity, senses the person, determines, based on the sensors information, whether or not the activity is performed by the person in accordance with the trigger condition. The robot carries out the selected behavior if the activity is not performed by the person in accordance with the trigger condition, wherein after or during the selected behavior is carried out, an activity of the person is determined based on the information derived from the sensors to select a second behavior from the different behaviors.