Portable Sensor Unit for Real-World Motion Capture in Gaming

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Solution Overview

Problem

Current gaming systems lack the ability to accurately customize virtual objects' motion characteristics and attributes to match those of real-world objects, limiting users' ability to simulate their personal experiences effectively.

Innovation Solution

A data capture and utilization system comprising a portable sensor unit with accelerometers, gyroscopes, and GPS, which captures motion data from users or objects and transmits it to a gaming unit to simulate real-world motion characteristics within games.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If predefined attribute sets are provided for customization, then ease of operation is improved, but measurement precision of real-world characteristics deteriorates

Engineering Contradiction:
Improveease of customizationVSAvoidaccuracy of real-world simulation
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The system automatically captures real-world motion data using sensors (accelerometers, gyroscopes, GPS) and processes it to generate customized virtual object attributes without requiring manual user input. The system serves itself by autonomously extracting characteristics from real-world sources and translating them into game parameters, eliminating the need for users to manually configure settings while achieving accurate real-world simulation.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces manual mechanical customization mechanisms with automated sensor-based data capture and processing systems. Instead of users manually selecting from predefined attributes or adjusting parameters, the system uses electronic sensors to automatically measure real-world motion characteristics and digitally processes this data to generate virtual object attributes, substituting mechanical user interaction with automated electronic measurement and computation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If a continuum of characteristics is provided for customization, then adaptability is improved, but difficulty of detecting and measuring real-world conditions deteriorates

Engineering Contradiction:
Improverange of customization optionsVSAvoiddifficulty of accurate measurement
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The system automatically captures real-world motion data using sensors (accelerometers, gyroscopes, GPS) and processes it to generate customized virtual object attributes without requiring manual user input. The system serves itself by autonomously extracting characteristics from real-world sources and translating them into game parameters, eliminating the need for users to manually configure settings while achieving accurate real-world simulation.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent introduces sensor units and data processing systems as intermediaries between the real-world object and the virtual game environment. These intermediaries automatically measure real-world characteristics and translate them into suitable virtual attributes, bridging the gap between physical reality and digital representation without requiring direct user measurement or complex manual configuration.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Measurement precision

If sensor units are added to capture motion data, then measurement precision is improved, but device complexity increases

Engineering Contradiction:
Improveaccuracy of motion dataVSAvoidcomplexity of data capture system
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The sensor unit is designed as a multi-functional integrated device that combines accelerometers, gyroscopes, and GPS receivers into a single portable unit. This universal sensor package can capture multiple types of motion data (linear acceleration, rotational orientation, positional information) simultaneously, reducing the need for multiple separate sensors and simplifying the overall system architecture while maintaining high measurement precision.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent merges multiple sensing functions into a single integrated portable sensor unit. By combining accelerometers, gyroscopes, and GPS receivers into one compact device, the system reduces the complexity of data capture hardware while maintaining comprehensive measurement capabilities. The integrated unit processes and outputs motion data in a unified manner, simplifying both the physical system and data processing requirements.

Inventive Principle:
Principle #5Merging (Combining)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables a more realistic gaming experience by accurately replicating the motion characteristics of real-world objects, enhancing user engagement and simulation fidelity.

Implementation Method 1

The sensor unit includes an accelerometer capable of detecting motion in at least one dimension

Methodology Applied
Scientific EffectAccelerometer: Accelerometer

Implementation Method 2

The sensor unit may also include gyroscopes, global positioning system (GPS) units

Methodology Applied
Scientific EffectGyroscope: Gyroscope

Implementation Method 3

The sensor unit may also include gyroscopes, global positioning system (GPS) units

Methodology Applied
Scientific EffectGPS:

Data Source

PatentUS8083589B1Capture and utilization of real-world data for use in gaming systems such as video games
Publication Date: 2011.12.27 REFERENCE LLC
  • US8083589B1 patent drawing
  • US8083589B1 patent drawing
  • US8083589B1 patent drawing

AI summary

A portable sensor unit for capturing motion and/or other data may be securely mounted on objects such as a user's limb, a vehicle, or other items. The sensor unit may then collect motion and/or other data from the object to which it is affixed, and may provide this data to a data logger which stores the data. The data logger may subsequently communicate the data to a gaming system which may tailor the motion characteristics of a virtual object to resemble those of the real-world object from which the motion data was captured. Thus, a user can (for example) capture motion data from a vehicle, with this data being supplied to a video gaming unit which provides a virtual vehicle having the same acceleration/deceleration, handling, and other characteristics.