Portable Sensor Unit for Real-World Motion Capture in Gaming
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current gaming systems lack the ability to accurately customize virtual objects' motion characteristics and attributes to match those of real-world objects, limiting users' ability to simulate their personal experiences effectively.
Innovation Solution
A data capture and utilization system comprising a portable sensor unit with accelerometers, gyroscopes, and GPS, which captures motion data from users or objects and transmits it to a gaming unit to simulate real-world motion characteristics within games.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If predefined attribute sets are provided for customization, then ease of operation is improved, but measurement precision of real-world characteristics deteriorates
Solution Approach 1:
The system automatically captures real-world motion data using sensors (accelerometers, gyroscopes, GPS) and processes it to generate customized virtual object attributes without requiring manual user input. The system serves itself by autonomously extracting characteristics from real-world sources and translating them into game parameters, eliminating the need for users to manually configure settings while achieving accurate real-world simulation.
Solution Approach 2:
The patent replaces manual mechanical customization mechanisms with automated sensor-based data capture and processing systems. Instead of users manually selecting from predefined attributes or adjusting parameters, the system uses electronic sensors to automatically measure real-world motion characteristics and digitally processes this data to generate virtual object attributes, substituting mechanical user interaction with automated electronic measurement and computation.
2Adaptability or versatility
If a continuum of characteristics is provided for customization, then adaptability is improved, but difficulty of detecting and measuring real-world conditions deteriorates
Solution Approach 1:
The system automatically captures real-world motion data using sensors (accelerometers, gyroscopes, GPS) and processes it to generate customized virtual object attributes without requiring manual user input. The system serves itself by autonomously extracting characteristics from real-world sources and translating them into game parameters, eliminating the need for users to manually configure settings while achieving accurate real-world simulation.
Solution Approach 2:
The patent introduces sensor units and data processing systems as intermediaries between the real-world object and the virtual game environment. These intermediaries automatically measure real-world characteristics and translate them into suitable virtual attributes, bridging the gap between physical reality and digital representation without requiring direct user measurement or complex manual configuration.
3Measurement precision
If sensor units are added to capture motion data, then measurement precision is improved, but device complexity increases
Solution Approach 1:
The sensor unit is designed as a multi-functional integrated device that combines accelerometers, gyroscopes, and GPS receivers into a single portable unit. This universal sensor package can capture multiple types of motion data (linear acceleration, rotational orientation, positional information) simultaneously, reducing the need for multiple separate sensors and simplifying the overall system architecture while maintaining high measurement precision.
Solution Approach 2:
The patent merges multiple sensing functions into a single integrated portable sensor unit. By combining accelerometers, gyroscopes, and GPS receivers into one compact device, the system reduces the complexity of data capture hardware while maintaining comprehensive measurement capabilities. The integrated unit processes and outputs motion data in a unified manner, simplifying both the physical system and data processing requirements.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enables a more realistic gaming experience by accurately replicating the motion characteristics of real-world objects, enhancing user engagement and simulation fidelity.
Implementation Method 1
The sensor unit includes an accelerometer capable of detecting motion in at least one dimension
Implementation Method 2
The sensor unit may also include gyroscopes, global positioning system (GPS) units
Implementation Method 3
The sensor unit may also include gyroscopes, global positioning system (GPS) units
Data Source
AI summary
A portable sensor unit for capturing motion and/or other data may be securely mounted on objects such as a user's limb, a vehicle, or other items. The sensor unit may then collect motion and/or other data from the object to which it is affixed, and may provide this data to a data logger which stores the data. The data logger may subsequently communicate the data to a gaming system which may tailor the motion characteristics of a virtual object to resemble those of the real-world object from which the motion data was captured. Thus, a user can (for example) capture motion data from a vehicle, with this data being supplied to a video gaming unit which provides a virtual vehicle having the same acceleration/deceleration, handling, and other characteristics.


