Software-Defined Metaverse Platform for Seamless Immersive Switching
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Solution Overview
Problem
Users face challenges in carrying multiple metaverse devices and transitioning between different immersive experiences, such as virtual reality and augmented reality, due to the variety of devices required and the difficulty in seamlessly switching between them.
Innovation Solution
A software-defined metaverse platform that utilizes a metaverse key to transform generic devices into customized ones, enabling dynamic network resource allocation and seamless transitions between immersive experiences through network slicing, spectrum resource allocation, and radio access technology, allowing users to access immersive media on various devices with a single key.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If users purchase and carry multiple metaverse devices for different immersive experiences, then the variety of device functionality is improved, but the portability and ease of operation deteriorate
Solution Approach 1:
The patent implements a universal metaverse device that can function as different types of metaverse equipment (VR headset, AR glasses, haptic gloves, etc.) through software transformation. A single physical device is transformed into customized metaverse devices based on service requirements, eliminating the need for users to carry multiple specialized devices while maintaining full functionality variety.
Solution Approach 2:
The device dynamically transforms its identity and functionality based on the metaverse service being accessed. The same physical device can be transformed into different virtual device types (headset, gloves, vest, etc.) through software configuration, allowing the device to adapt its characteristics in real-time according to service needs rather than being fixed in a single form.
2Adaptability or versatility
If users switch between different metaverse devices for different immersive experiences, then the adaptability to different services is improved, but the transition time and complexity increase
Solution Approach 1:
The device performs dynamic transformation through software rather than physical switching. When a user wants to access a different metaverse service, the system transforms the device's virtual identity and configuration programmatically, enabling instant or near-instant transitions without the time-consuming process of physically swapping devices.
Solution Approach 2:
The patent replaces the mechanical/physical device switching mechanism with a software-based transformation system. Instead of physically unplugging and plugging in different hardware devices, the system uses software to transform the device's characteristics, replacing radio frequency signals and software configurations to achieve device transformation, thereby eliminating transition delays.
3Reliability
If multiple specialized metaverse devices are used for different immersive modes, then the service quality is improved, but the device complexity and cost increase
Solution Approach 1:
The patent creates a universal device platform that can emulate multiple specialized device types. A single physical device with basic sensing and processing capabilities is transformed into specialized metaverse devices (VR headset, AR glasses, haptic gloves, etc.) through software, maintaining service quality while reducing the number of physical devices from many to one.
Solution Approach 2:
The system creates virtual copies of specialized device characteristics through software rather than requiring physical copies. The transformation system replicates the functional characteristics of specialized devices (headset, gloves, vest, etc.) in the virtual domain, allowing the same physical device to assume different virtual identities and functionalities without needing actual hardware copies.
Data Source
AI summary
Aspects of the subject disclosure may include, for example, receiving a first request for a first communication service from a first end user device operated by a first user, where the first request provides or can be utilized to obtain first service information associated with first service parameters corresponding to the first user according to a first root ID provided to the first end user device by the first user; providing, over a network, first immersive media for presentation by the first end user device in response to the first request, where the first immersive media is provided utilizing the first network slice, the first spectrum resource allocation, and the first RAT that are selected according to the first service parameters. Other embodiments are disclosed.


