3D Stacked SoC SRAM Layout for Smaller Low-Power AR Chips

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Solution Overview

Problem

Traditional System-on-a-Chip (SoC) integrated circuit components are limited by the physical size of on-die Static Random-Access Memory (SRAM), which restricts miniaturization and increases power consumption due to long signal paths, and require separate high-speed local memory subcomponents.

Innovation Solution

A vertically stacked arrangement of a SoC die and SRAM subcomponent with through-silicon vias (TSVs) formed in non-functional areas around the active circuitry, eliminating the need for separate high-speed local memory and reducing parasitic effects and power consumption.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Volume of moving object

If on-die SRAM is used in traditional SoC, then integration is achieved, but physical size miniaturization is restricted and power consumption increases due to long signal paths

Engineering Contradiction:
Improvephysical sizeVSAvoidpower consumption
Core Design Contradiction:
Volume of moving objectVSUse of energy by moving object

Solution Approach 1:

The patent transitions from a planar 2D integration approach to a 3D stacked architecture. The SRAM is separated from the SoC and placed in a vertical stack, with TSVs providing vertical interconnects. This dimensional change enables miniaturization of the SoC footprint while maintaining short signal paths through vertical connections, thereby reducing power consumption.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The integrated circuit is segmented into separate functional components: the SoC die and the SRAM subcomponent. This segmentation allows each component to be optimized independently and connected through TSVs, achieving miniaturization without the power consumption penalty of long on-die signal paths.

Inventive Principle:
Principle #1Segmentation

2Device complexity

If on-die SRAM is used in traditional SoC, then integration is achieved, but separate high-speed local memory subcomponents are still required

Engineering Contradiction:
Improvenumber of subcomponentsVSAvoidmemory capacity
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The patent merges the SoC and SRAM into a single stacked integrated circuit component. The SRAM subcomponent is bonded to the SoC die with TSVs providing interconnects, creating a unified component that eliminates the need for separate high-speed local memory while providing sufficient memory capacity for both on-die SRAM and local memory functions.

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If TSVs are formed in non-functional areas around the periphery, then design flexibility increases and manufacturing flexibility increases, but parasitic effects must be reduced

Engineering Contradiction:
Improvedesign flexibilityVSAvoidparasitic effects
Core Design Contradiction:
Adaptability or versatilityVSObject-generated harmful factors

Solution Approach 1:

The patent applies different characteristics to different regions of the device. TSVs are strategically placed in non-functional peripheral areas with specific geometric configurations that minimize parasitic inductance and resistance. The TSVs are formed with optimized dimensions and patterns that reduce parasitic effects while maintaining design flexibility.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS11852835B2Artificial reality system having system-on-a-chip (soc) integrated circuit components including stacked sram
Publication Date: 2023.12.26 META PLATFORMS TECHNOLOGIES LLC
  • US11852835B2 patent drawing
  • US11852835B2 patent drawing
  • US11852835B2 patent drawing

AI summary

Three-dimensional integrated circuit component(s) are described including a System-on-a-Chip (SoC) die and a separate static random-access memory (SRAM) subcomponent in a vertically stacked arrangement. Such stacked SoC/SRAM integrated circuit components may form part of a system to render artificial reality images.